Chaos Corona for Cinema 4D > [C4D] I need help!

Same Texture different look / brightness

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Schlee:
Hi all

For a product visualization I had to create a glass clock. The holder of the hands is in copper/gold (see picture).

Although I use the same "gold texture" one part is stronger/saturated gold and the other part is rather light.

I just can't figure out what is causing this. I want both parts to look the same strong gold.

I have attached the file, does anyone have an idea what the problem is?

https://pasteboard.co/X4DxDmHma2es.jpg

Thanks and greetings

Mike

Schlee:
Here the C4D File

https://www.bildstorage.com/Watch2022.rar

Thanks

Mike

Rutg3r:
Problem is related to model not to material. Some surfaces are perfectly flat... they reflect environment poorly. Try, for example to add a little fillet to the bolt (cylinder) caps, and a SDS cage to the ring and check how reflections change....

Hope it helps

Beanzvision:
Looks purely a ''reflection'' thang ;)

TomG:
Yep, looks like reflection to me and accurate - the flat part on the wall is reflecting the back of the dark hands of the clock, while the screw thread is reflecting the bright white environment, leading to one looking darker and more saturated in the gold color (the ones reflecting the dark objects).

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