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Messages - Artcrimes147

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Hardware / Re: New PC Build AMD v Intel
« on: 2023-12-21, 11:26:57 »
James, Clemens, Thank you both so much.

It all makes a lot of sense!

I've always been a pseudo expert with this stuff, only know so much as "get the most number of cores at the highest Ghz possible" in the CPU-driven Corona world, knowing this is the biggest pain in the ass to consider upgrading compared to other components.

In the end, the 7975 is about 4800Euros cheaper (buying this build in Europe) compared to the 7985, so that'll be it for me budget wise.

If i could, I'd buy you both a beer! Cheers!

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Hardware / Re: New PC Build AMD v Intel
« on: 2023-12-20, 11:28:41 »
James, my dear man, thank you so much for your input!

This was my general consensus as well, but having never built a machine with AMD for my work, I just wasn't sure. Budget wise it seems the best bang for your/my buck is the AMD 7975.

I appreciate your time and input!

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Hardware / New PC Build AMD v Intel
« on: 2023-12-18, 15:57:15 »
Hi everyone,

Apologies if this is redundant (search didn't bring up anything very recent for some reason) but I am in the process of spec'ing a new workstation, and often hear conflicting things between Intel and AMD.

I have always had Intel chips but from benchmarks I keep seeing how amazing it seems AMD chips and running, so I am looking at the following, budget permitting:


AMD Ryzen Threadripper PRO 7975WX (128 MB Cache, 32 Cores, 64 Threads, 4,0 GHz bis 5,3 GHz, 350 W)

AMD Ryzen Threadripper PRO 7985WX (256 MB Cache, 64 Cores, 128 Threads, 3,2 GHz bis 5,1 GHz, 350 W)—not sure this is at all feasible financially

vs

Intel® Xeon® w7-3465X (75 MB Cache, 28 Cores, 56 Threads, 2,5 GHz bis 4,8 GHz Turbo, 300 W)—cheaper than the one below, but seems to perform better somehow?

or

Intel® Xeon® w9-3475X (82,5 MB Cache, 36 Cores, 72 Threads, 2,2 GHz bis 4,8 GHz Turbo, 300 W)

My typical approach has always been to max out my CPU knowing this won't change anytime soon, and then see what else I can afford. For a video card I would probably stick to the <NVIDIA® RTX™ A4000, 16 GB GDDR6, 4 DP, 7960T> which has seemed to serve me fine.

Any experts here who could weigh in, I would be most appreciative!

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Hi Maru,

You know, I did that straight away and noticed it was on Corona (not native) but still showed the native frame buffer. After I restarted max AFTER checking that setting, it all of a sudden worked as it should again. Strange, I did nothing but look at that setting and close that window and then it was fine.

That said, who knows!

Thank you kindly for your prompt attention. :)

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Hi, Sorry to dig up this oldie, but since I've upgraded to Corona 9 (Running Max 2021.2), whenever I render it opens in the native max frame buffer. Any ideas as to where else I could look?

On my other machine, the file works just fine (and this is happening across all of my files).

Many thanks in advance!

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Jobs / Modeling Work (Freelance) - 3d Studio Max
« on: 2022-07-21, 14:39:28 »
Hi all, I hope everyone is well,

While I'm a long time lurker here and have benefited greatly from everyone's knowledge and generosity on this forum, this is one of my first posts! I apologize in advance if this is not a permissible type of posting.

For an upcoming project I need help with 3D modeling a small area in a small European town (~5-7 small city blocks with some low level houses and a few multi unit buildings).
I have a basic 2D CAD plan and many site photos / Google Street View is well represented.
Texturing a plus, but not critical...I just need relatively good level of detail, houses, sidewalk/street/etc. No assets (trees or cars or people), just architecture and urban scale items.

It goes without saying, this is absolutely PAID work...please DM me if this is something anyone would be interested/willing to help with, and we can discuss things further. Thank you all!

Parsa

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[Max] I need help! / Re: Silhouette People Shader?
« on: 2018-06-06, 13:47:25 »
Njen, you are right, this is a fantastic way to do it ~ was hoping for an alternative, if for nothing else in the end than just to satisfy my curiosity for the problem at hand!

sprayer, I was thinking there was something in the Rayswitch Mat that could work, and this looks very promising, but is there something I am missing? I can't seem to get it to render the way you're showing it...

James, I totally hear you, but unfortunately all of the people will also be animated and it would be central to the style of the animation not to have them be billboards.

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[Max] I need help! / Silhouette People Shader?
« on: 2018-06-06, 02:29:04 »
Hi everyone; first of all, what a great community!

Long time lurker here - have benefited from a lot of you guys, but now I have a question I simply can't find an answer to.

How would you go about making a material that is a flat color rendition of a 3D form, but does not show the "backside" of the geometry?

Often an effect for archviz, the completely black person silhouette with a 50% opacity, but you don't see the arms or legs geometry through on the otherside?

Attached image, the problem in question!

A million thanks in advance!

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