Author Topic: [solved] Corona Bitmap vs 3ds Max Bitmap - dynamic range difference  (Read 2714 times)

2017-05-25, 14:21:32

petrorosengren

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Hello!

I was trying some HDRIs, and loaded the same HDRI into both Corona Bitmap and STD Bitmap, with different results in the renderer.
The setting seems to be the same to me, but why the different result?
BR/
« Last Edit: 2017-05-25, 16:22:49 by maru »

2017-05-25, 15:24:28
Reply #1

romullus

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  • Let's move this topic, shall we?
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Can you show picture examples, what is exact difference, that you're getting?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-05-25, 15:28:23
Reply #2

petrorosengren

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Sorry, forgot to write that.
Its a difference in brightness/light emitted.
Going for a picture now.

Update:
Maybe its not brighter, just sky rendering differently.
Rendered with physical camera, Corona Interactive (1.6)

« Last Edit: 2017-05-25, 15:36:00 by petrorosengren »

2017-05-25, 15:46:47
Reply #3

maru

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Looks like something is heavily clipped here. Can you send any scene where this can be observed?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-05-25, 16:00:19
Reply #4

petrorosengren

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Turns out I'm just an idiot :) Corona one was the png loaded, not the hdri.

False flag!

2017-05-25, 16:22:09
Reply #5

maru

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Well everyone makes mistakes!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us