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Messages - squeakybadger

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1
[Max] I need help! / Re: jerk sequence image problem
« on: 2020-04-24, 14:11:53 »
I think the rule of thumb for filming panning shots, is that an object needs to go from one side to the other in no less than 8 seconds to stop judder.

Not sure how apt it is for rendering though!

2
[Max] I need help! / Re: 360° images workflow
« on: 2020-04-20, 13:32:10 »
If the Dof doesn't bleed over tiles edges you might be fine, but we have had to remove all fancy stuff like bloom and dof as it is a bit more of a headache to deal with in cubemaps.

3
[Max] I need help! / Re: 360° images workflow
« on: 2020-04-17, 13:15:46 »
Denoise is fine, but make sure the image filter is set to Tent for the moment, as High Quality had issues with tile boundaries.

We render at 12288x2048 and split into tiles over Deadline.

4
[Max] Resolved Bugs / Re: Cubemap Tile Issues
« on: 2020-03-03, 12:17:25 »
Hi Tom,

It looks like it was the HQ Filtering, as that was the only change on our 3dsmax scenes.

Put it back to Tent and they are behaving as normal.

Is this a bug then when using HQ Filtering and Cubemap cameras? As things should never filter over each tile to the next, it should be clean edge to edge.

Cheers,

-jaime

5
[Max] General Discussion / Re: Deadline drafting and corona
« on: 2020-02-28, 14:51:12 »
I don't think it can reassemble CXR files into one large file, just the passes (It couldn't in the past, and I haven't seen any updates that said it will now)

6
[Max] Resolved Bugs / Cubemap Tile Issues
« on: 2020-02-28, 14:23:20 »
Hi,

We are rendering out some cubemaps (12288x2048) but the tiles are coming out of alignment.

Splitting the tiles into 2048x2048 in photoshop shows that the tile seams are being offset. This is making the renders in our pano viewers unusable as we are getting seams where everything should be seamless.

We have done these types of renders in the past, but on Corona4 (running latest Corona 5 at the moment)

Attached some examples and render settings.

Any ideas?

7
[Max] I need help! / Corona Select Map Maxscript
« on: 2019-07-15, 19:07:23 »
Hi,

I'm trying to switch out corona bitmaps in the Corona Select Map via maxscript (eventually pulling from an array), but I can't seem to create a new CoronaBitmap for the Select Map with a predefined bitmap already applied, only a blank one.

This is what I have so far, but I can't seem to get the syntax correct.

Code: [Select]
test = CoronaBitmap()
rootScene[#SME][#View1][#hdriHelperSwitcher____CoronaSelect].Properties.reference.texmaps[1] = test.filename = "\\test\test.jpg"

The listener error is:

Code: [Select]
-- Error occurred in anonymous codeblock; filename: ; position: 2155; line: 51
-- MAXScript Rollout Handler Exception:
-- Unknown property: "Properties" in undefined

Any ideas on how to fix it?

Thanks

8
[Max] I need help! / Caustics Element & Tile Rendering
« on: 2019-07-08, 11:33:18 »
Hi,

Is the Caustics element applied as a post effect (like bloom/glare) when just enabled in the render element only?

I am getting random looking tiles on the Caustics element when using tile rending through Deadline.

Is this the expected behaviour? as I would have thought it would be processed with all the Cessential passes etc.


Thanks.

9
[Max] Resolved Bugs / CoronaImageBatch wrong input
« on: 2019-05-09, 14:35:07 »
Hi,

I'm just looking at the CoronaImageBatch for some processing, but it is ignoring the file in the folder that the .bat file is located in.

It seems to pick up an unrelated image in the cfb history. It should be processing the sample.cxr in Y:\TEMP\j\2019\autoGlare

Code: [Select]
C:\Users\jaime>Y:\TEMP\j\2019\autoGlare\CoronaImageBatch.bat
Processing C:\Users\jaime\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\en-US\plugcfg\corona\history\0000-12_11_pass10.cxr

Error: There are not selected any render elements that can be saved. You need to select at least one.

Any ideas? Running Corona4 daily CIE.

10
[Max] I need help! / Caustics not working
« on: 2019-03-11, 10:41:33 »
Hi,

I've followed the standard tutorial on creating caustics with Corona, but they don't seem to render out at all (using 3 hotfix1 at the moment). We need these caustics as part of the main render, so switching to PPM just to render them (as other tutorials say) isn't a workable solution.

I've attached the test scene, but the attached render shows what result I am getting.

Any ideas?

Thanks.




11
[Max] I need help! / Re: Cube Map 360 - Flipped Image
« on: 2019-01-31, 15:30:32 »
Hi Tom, Yes it's 3dsmax 2018

12
[Max] I need help! / Cube Map 360 - Flipped Image
« on: 2019-01-31, 14:19:28 »
Hi,

When using the Cube Map 360 setting in the CoronaCamera, the rendered image is flipped horizontally.

If I set the camera back to Spherical360 or Cylinder360 and it renders everything in its correct place.

I can add a Mirror modifier onto the camera, and it flips it back the correct way.

Any idea why this is happening?

Using Corona3 Hotfix1


Thanks.

13
[Max] I need help! / Re: Stopping CFB via script
« on: 2019-01-24, 18:25:01 »
Thanks Frood, I'll see if I can get something working.


14
[Max] I need help! / Stopping CFB via script
« on: 2019-01-24, 16:16:47 »
Hi,

Is it possible to issue a command to stop the current render in the Corona Frame Buffer?

We are usually logging into render nodes and stopping the render manually, so it finishes the image and denoises where it has got up to at that point (normally before it has hit the noise threshold)

Ideally I would like to issue a Deadline command, but anything through maxscript to stop the render might be workable.

Thanks.

15
No problem :)

I'm not sure if it's a bug or just how it is with Corona.

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