Problem is that I have particles using TYFLow in the full sequence. I would really like to add motionblur inside the 3d scene which gives better results than using motion vectors and add it in post, but since the particles doesn't support motionblur it becomes very problematic. I think because 3ds max doesn't support motion blur on changing topology there should be a way to disable it on certain objects within Corona. Especially since in a lot of cases you dont really need motionblur on every object anyway.
thanks for the suggestion btw.