This should be pretty straightforward - make regular glass material (you can use preset in Corona physical mat), make it frosty (increase roughness, or decrease glossiness), get or make normal map texture that looks similar to the pattern that you need and plug it to the material's bump map (through Corona Normal node). That should be enough. If you want to make it even closer to how it's look in real life, make one side of glass pane like described above and the other one completely smooth (roughness - 0, no bump).If you want ultimate realism, expand material's media options rollout, set absorption to bright under-saturated greenish colour and play with absorption distance until you feel that glass looks right.