Author Topic: Dispersion shader  (Read 28495 times)

2014-03-24, 12:19:26
Reply #15

Nekrobul

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Well i have tried one method too similar to v-ray fake method but i little more dificult.

I used 3 blend materials with 4 different materials inside and 3 fallof maps to mixthem together.

in close up it still looks un realistik but from the distance gives needed effect.
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2014-03-24, 13:07:11
Reply #16

agentdark45

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Hi Nekrobul would you mind uploading your material for testing? I've currently doing a project with some crystal wall sconces and can't quite nail the look (currently using a regular glass material with caustics ticked, ior 2.0 for both ref+refract).

Many thanks

Vray who?

2014-03-24, 13:12:34
Reply #17

Nekrobul

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Only in couple of hours or later, need to do some urgent work now)
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2014-03-24, 14:22:45
Reply #18

agentdark45

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Thanks man
Vray who?

2014-03-24, 15:19:14
Reply #19

borisquezadaa

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You may try with this way of doing...
http://forum.corona-renderer.com/index.php/topic,3093.0.html

Only thing is to change refraction (For a SiO type glass...)]

658nm=1.5418
510nm=1.54812
440nm=1.55339
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2015-03-10, 19:28:41
Reply #20

XRef

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Is there any new info on rendering diamonds? I made an attempt similar to cecofuli's render...


2015-03-10, 19:36:06
Reply #21

cecofuli

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2015-05-29, 12:41:24
Reply #22

tomislavn

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Any news on dispersion option Ondra? :)
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2015-06-05, 21:57:19
Reply #23

mitviz

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bump for this request!i need it so badly
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2016-04-18, 11:30:40
Reply #24

Tanakov

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Bumpy :)
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2016-04-18, 14:03:17
Reply #25

maru

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