Author Topic: [WIP] LOFT NO 2  (Read 15755 times)

2015-11-20, 20:28:25

Nguyen Ba Dung

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Hi guys,
This is something I started recently.
Inspired by an image on Internet, I start build up my own loft space with my design.
Still drafts.. and need comments (critiques ) but I hope you guys will be interested in.
Happy rendering !















2015-11-20, 21:19:12
Reply #1

neox00

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Hello

i like the lightning used here , could you tell me what else beside an Hdri did you use here , also i like the feeling it has with the colors  you choosed but fro me it still dosn't look like a loft
since it's a small space and it looks more like a dining room to me

2015-11-20, 22:20:02
Reply #2

Nguyen Ba Dung

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Hi neox
Lighting is very simple. I used corona sun, sky to lit this room.
Yeah you are right, it is a small space. I'm trying to make it cozy and warm place
Stay tune for the updates ;)

2015-11-21, 05:36:52
Reply #3

Vantiel

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Really nice! I like the lighting and materials.  I think the texture/mesh of of the carpet could use some tweaking, but apart from that looks spot on.

2015-11-30, 01:03:29
Reply #4

Nguyen Ba Dung

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Hi burnin, thank you for your comments but why did you ctrlZ them :)
This is the photo that I get inspired by :



And so, I did work on the scale, dimension, detail and design of this space.
Here are some progress :






2015-11-30, 02:40:44
Reply #5

Juraj

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Really like the last one. It's the saturation preserved in highlights (noticeable in lowest leftcorner) that makes the image really vivid.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2015-11-30, 08:48:05
Reply #6

RolandB

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A little problem with the space between the door and the floor... and the gold radiators... waouuu !!
Great lighting on the next one !
Portfolio on Béhance
http://www.behance.net/GCStudio

2015-11-30, 17:52:30
Reply #7

burnin

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Apologies, my post was more oriented toward mistakes in design (yes, photography shows designer skills) rather then rendering (advice for radiator textures - simply blend some procedural noise to break repetition).


2015-12-01, 03:04:37
Reply #8

Nguyen Ba Dung

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Really like the last one. It's the saturation preserved in highlights (noticeable in lowest leftcorner) that makes the image really vivid.
Thank you Jural. Glad that you here. I like your work very much

2015-12-01, 03:06:48
Reply #9

Nguyen Ba Dung

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A little problem with the space between the door and the floor... and the gold radiators... waouuu !!
Great lighting on the next one !
Thank you RolandB, will update that soon :)

2015-12-01, 03:08:51
Reply #10

Nguyen Ba Dung

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Apologies, my post was more oriented toward mistakes in design (yes, photography shows designer skills) rather then rendering (advice for radiator textures - simply blend some procedural noise to break repetition).
No, I need your advices on design too. As this is not only a rendering experiment.
Please repost if you can. Thank you

2015-12-10, 17:59:24
Reply #11

Nguyen Ba Dung

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Hi guys,
Some small updates as I'm building up the other spaces of the scene.
I only have some free time at the end of the day so it will be quite slow but I enjoy doing this little by little
until it finish. Hopefully by the end of the year.
so cheer me up :))
Still not satisfied with the gold material. It is good with enough lighting but getting weird in the dark
Any advice ? Thanks

2015-12-15, 19:36:56
Reply #12

Nguyen Ba Dung

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Small update
Working on floor material..

2015-12-30, 04:59:40
Reply #13

seiq

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It is great! Any updates on this? :))
3D Visualiser - London UK

2016-03-27, 17:56:32
Reply #14

Nguyen Ba Dung

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Long time no see guys !
After a crazy busy time, I'm back to this scene.
Have some update for you.
Unwrapp, texturing and shader testing for some close ups. Try volumetric scatter material