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Messages - maru

Pages: 1 ... 789 790 [791] 792 793 ... 850
11851
Gallery / Re: Gibson Les Paul
« on: 2013-11-06, 13:03:50 »
How about wider FOV so that you can show more of the model and make it look more dynamic?

11852
[Max] General Discussion / Re: How can i solve this problem
« on: 2013-11-06, 10:28:47 »
Maybe lights are intersecting with geometry?

11853
Off-Topic / Re: Funny images/videos
« on: 2013-11-05, 19:21:33 »
Not sure if trolling...

11854
Gallery / Re: Our first corona test, pretty impressed so far
« on: 2013-11-05, 13:45:18 »
This kind of DOF makes my eyes explode. :O

11855
Gallery / Re: Piano
« on: 2013-11-05, 13:37:33 »
Generally you can consider it like this:
-less PTS = more passes in given time
-with each new pass each pixel of your image is sampled one time
-more passes = better anti-aliasing on edges, DOF, glossiness, smooth textures

-more PTS = better GI = less passes in given time

It doesn't matter that much if you have lots of time for rendering (for example if you leave it for the whole night) but these values should be tuned carefully if you want good results in shortest possible time.

11856
Gallery / Re: Piano
« on: 2013-11-05, 11:01:00 »
When you are rendering with DOF, use PT samples 4-8.

11857
Gallery / Re: Nitolic packshot
« on: 2013-11-04, 21:25:13 »
Looks very professional!

Jedynie rozmycia na niektórych krawędziach wyglądają dość dziwnie.

11858
Gallery / Re: Our first corona test, pretty impressed so far
« on: 2013-11-04, 14:20:58 »
This image looks much better than the previous ones. Just remove that pointless gradient frame and it will be ok. :)

About your settings:
You don't need HD cache here, use pt+pt. HD cache is generally useful in indoor scenes. I'd suggest lowering MSI unless you really need this 400. PTS 128 is also an overkill. 64 would be enough or you could even set it lower to have everything anti-aliased smoothly. I also don't think you get much profit from using bucket mode here. I'd stick to progressive and use default values. :)

11859
Gallery / Re: Piano
« on: 2013-11-04, 14:13:39 »
Everything looks like made of plastic and that glow looks like from some old video game. No offence but I think you should work on your materials and lighting first and then think about post effects like glow or dof.

11860
[Max] General Discussion / Re: Corona Workshop in Brno?
« on: 2013-11-02, 14:01:43 »
Where are you from Maru ?
Central Poland.

Quote
target audience would probably be people with at least some experience from other renderers
And the goal would be to convince them to use Corona in commercial work rather than other renderers or just point out advantages and disadvantages of Corona, show some innovative workflows, share experience?

11861
[Max] Resolved Bugs / Re: problem with edges
« on: 2013-11-02, 12:24:06 »
Maybe post your material config and some screens from the scene? Try giving thickness to your walls (for example shell modifier).

11862
News / Re: Interactive rendering early prototype
« on: 2013-11-02, 12:21:52 »
Guys, just browse the forums. Early version of DR is already implemented.

11863
[Max] General Discussion / Re: Corona Workshop in Brno?
« on: 2013-11-02, 12:20:39 »
I think it's a great idea and I would love to show up (I'm not sure if I'm worthy :) ) but it needs more clarification - for example, who is it targeted to? Students? Professionals? Newbies?
About the language - I think it's obvious that if the audience will be Czech-only, the language should be Czech. Otherwise - English only.
How about a paid (symbolic price ;) ) online transmission from there?

11864
Gallery / Re: CeBeP's gallery
« on: 2013-11-02, 12:15:08 »
All of your renders (including the ones from top of the page) seem to be underexposed.

11865
Porting and API / Re: Corona API 2.0 created
« on: 2013-10-30, 20:37:58 »
Archicad
Oh god, we had Archicad classes through one semester. It was such traumatic experience.

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