Author Topic: Light material in Ray-Switch  (Read 13430 times)

2016-01-28, 12:21:03
Reply #15

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12710
  • Marcin
    • View Profile
Here is the scene + example. I made two "black" materials. One will occlude the light, and the other one uses rayswitch to let it glow.
I know that this is not a real solution, but it's the only one I could think of...
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-01-28, 12:43:00
Reply #16

mraw

  • Active Users
  • **
  • Posts: 162
    • View Profile
thanks a lot. Yes, that's working fine.
Can we conclude that GI-slot in combination with light-material behaves oddly?
I would love to hear what Ondra might have to say about this.

2016-01-28, 13:03:49
Reply #17

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12710
  • Marcin
    • View Profile
Behavior of rayswitch+light seems counter-intuitive, but let's wait for Ondrej's explanation. I already notified him.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-02-03, 19:03:01
Reply #18

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
this is limitation of the fake system, light emitters cannot be ray-switched. When you disable emission, you turn the light into self-illumination, which is computed differently and can be ray-switched
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)