Chaos Corona for 3ds Max > [Max] Daily Builds
New displacement feedback
romullus:
I'll try to conduct more detailed feedback on that issue a bit later.
romullus:
Indeed bercoin noise as well as native noise at default filtering strength works very unreliable as displacement maps. Lowering filtering to minimum seems to solve it.
BTW, got a crash when pluging beron noise in displacement while IR was running. Attaching minidump, maybe you'll find it useful.
romullus:
Build jul 21
* Displacement filtering not working. Changing filtering blur affects only subdivision pattern, but displacement itself remains the same no matter blur value.
* Displacement produces kinda faceted result. See attached pic.
Is it known issues or should i start filling mantis report?
hubrobin:
Hi,
1. We have disabled the filtering in case of displacement to match the old behaviour for now.
2. That looks weird indeed. Can you fill in a Mantis report and provide me with the data?
Thanks a lot,
Robin
romullus:
Done!
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