Chaos Corona for 3ds Max > [Max] Daily Builds

1.7 Daily Builds Changelog

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Ondra:
just placeholder now, but we are already hard at work ;)


Ondra:

* Added legacy switch to Corona Rounded edges texmap, which switches the behavior back to 1.5
* Fixed crash caused by zooming in VFB with sharpening+blurring enabled
* Fixed drawing of Corona VFB render regions when also using 3ds Max render regions https://corona-renderer.com/bugs/view.php?id=2644
* Fixed NaNs produced by CoronaOutput texmap with extreme gamma settings
* Fixed offset between beauty and alpha channels when using sharpening (https://forum.corona-renderer.com/index.php/topic,15843.msg101074.html#msg101074)Scatter

* Fixed scatter UV pattern random offset moving all objects only in one direction. Now the objects are properly moved in random directions. Old scenes are preserved via legacy checkbox.
* Fixed a bug causing low CPU utilization when setting spline scatter random seedDR

* Fixed incorrect status report that the remove side is not responding
* Fixed incorrect representation of non-ascii characters in camera name on slaves (https://corona-renderer.com/bugs/view.php?id=2669)
* Fixed hang when closing DR server during render
* Better error reporting when slaves do not have a 3ds Max version capable of rendering received sceneImage Editor

* PNG files are now saved with proper alpha channel.

Ondra:

* Fixed Corona Proxy crashing in max 2018
* Martin Geupel’s (deadclown) coronaConverter script bundled in the installer updated to version 1.36
* fixed: standard lights shadow conversion overwrote already existing CoronaShadows settings
* fixed: Mental Ray Multi/Sub-Map slot order
* added buttons to enable or disable legacy mode in CoronaRoundEdges map
* Fixed crash when exporting a scene to invalid location
* Fixed DR bug causing warning messages about failing to accumulate EXRs
* Fixed occasional crash in standalone and image editor when the license was not activated
* Fixed CoronaBitmap producing artifacts in some cases with HDR maps as light source
* Fixed spelling in tooltips, added translations of new tooltips
* Fixed significant slowdown from Corona VFB when using sharpening
* Image Editor
* Fixed crash when opening curve editor when no image is loaded
* Installer now issues a warning when .cxr and/or .cexr file extensions fail to be associated with image editor
* Fixed zooming using mouse wheel not always respecting the cursor position
* Added command line version usable for batch image processing - this variant is still experimental and may contain bugs

Ondra:

* Fixed converter and init scripts in installer
* FIxed NaNs caused by very small lights far from scene origin
* Image editor: Fixed vignetting giving different results from Corona VFB in some cases
* DR - Fixed slaves sometimes rendering with 3ds Max version different from the one used by master---> Released as 1.6 hotfix1

Ondra:
Major new features

* Added support for hair, added HairMtl. Ornatrix, Hair Farm, and native Hair&Fur (max 2013+) are supported. There is also Corona Hair material. Currently still very WIP!
* Added bump convertor map, that converts any map to a bump map
* Added UVW randomizer map, that allows applying random offset/rotation/scale to different objects

* Massive speedup of interactive rendering in scenes with heavy instancing
* Layered mtl and rayswitch mtl no longer come with default CoronaMtl plugged into them
* Fixed crash when deleting Corona Display filter
* Fixed unnecessary IR restarts when navigating slate material editor (2016+)
* Updated to new embree (3% general speedup)
* Updated to new instancing system inside embree, yielding lowered memory consumption, and faster interactive updates
* Additional 2% general speedup
* Added texmap on/off checkboxes to Corona Triplanar Map
* Added snapping to CoronaLight, TODO: other objects
* More translations fixed
* FIxed: ortho view clipping thin objects: https://corona-renderer.com/bugs/view.php?id=2609
* Image Editor: Fixed rotation direction of the glare effect to match VFB.
* Image Editor: Fixed denoising of rendered regions
* Image Editor: Fixed sometimes loading different LUT than what was selected in VFB
* Added maxscript access to noise level: https://forum.corona-renderer.com/index.php?topic=16298.new#new
* Faster adaptivity recomputation (speed up by factor 2-3) - this should prevent low CPU usage when rendering small regions
* Added blurring multiplier to multimap
* Improved listing of (un)supported maps and materials. Physical material is now correctly listed as supported, and Corona materials no longer incorrectly report as supported to vray.
* UHD cache and LUT is now asset-tracked, meaning it gets packed when archiving scene, can be retargeted, and there is warning when it is missing upon opening a scene
* DR: Fixed displaying of some non-ascii characters in DR tab
* DR: DR can now be turned on (or off) during render by checking (unchecking) the ‘Enable’ checkbox in DR rollout
* DR: Showing error message when DR slave is missing a texmap plugin
* Corona combo boxes (channel list and LUTs in VFB): Fixed scrolling when mouse cursor hovers over the combo box without clicking (worked previously correctly only on Win10), Fixed selected item not being properly highlighted when scrolling using the mouse wheel, The popup window with selection now properly scrolls to alway display the selected item, Items can now be scrolled just by holding the up/down keys instead of one push == one scroll
* Reduced flickering of Corona VFB during interactive rendering
* Fixed: scatter name in viewport not being correctly refreshed sometimes due to 3ds max bug
* Reordered estimated remaining time in VFB
* Added tooltips explaining various VFB statistics
* Removed non-working rawafake sky model parameters
* Updated VFB UHD Cache stats
* “Add region” button in VFB now enables regions if it is clicked while regions are disabled: https://corona-renderer.com/bugs/view.php?id=2731

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