Chaos Corona for 3ds Max > [Max] Daily Builds

Texture baking prototype

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Ondra:


I have no idea what is the ideal workflow and what features are needed, so I need some help:
- is "Element background" color necessary?
- what types of output are required?
- is "projection mapping" necessary? If so, how is it used?

rozpustelnik:
For the outputs: normal map and AO, material/color ID is a must for an external texturing app; gloss and bump would be also nice (when baked object is pre-textured).

romullus:

--- Quote from: Ondra on 2016-01-31, 22:15:23 ---- is "projection mapping" necessary? If so, how is it used?

--- End quote ---

Projection mapping is a must for texture baking. Without it, baking is pretty much useless.

p.s. looks like first quarter of this year can be terrific for Corona!

Ondra:
ok, so... what does it do? Do you have any resources on it for somebody who never used it?

romullus:
Projection mapping allows to bake maps from another model. Usuall scenario is baking from high poly model onto low poly model. Mostly it's used to bake normal maps, AO, displacement and diffuse maps. I'll try to search for some user friendly resources on projection mapping later.

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