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Messages - woshilvba

Pages: 1 2 [3]
31
News / Re: Bidirectional path tracing added!
« on: 2012-10-27, 17:19:03 »
I've finally completed the bidirectional path tracing implementation. It is new unbiased GI method, much faster in certain difficult scenes.

Comparison with path tracing:


Caustics-heavy scene (the patterns on ceiling are caustics)

It can improve the the diffuse reflection rendering speed?

32
Polygon in the shade at the junction of rendering.How I can avoid it?Can only increase the subdivision the number of it?

33
[Max] Resolved Bugs / Re: Is still the problem of the sun
« on: 2012-10-27, 13:04:33 »
I'm sorry, I don't understand that...
Oh!My bad English!!

34
[Max] Resolved Bugs / Re: Is still the problem of the sun
« on: 2012-10-27, 11:41:33 »
This is because specular surfaces are VERY sensitive to bump. The sun gets reflected at multiple positions, due to varying normals. This is correct - it should happen, but it's probably not what you want. Best solution would be to disable the reflection visibility of the sun, but that is not implemented yet. You'll have to work around the problem. It should be implemented in next alpha
Will use the next version of delta computation in the reflected or refracted?

35
[Max] Resolved Bugs / Re: A sun problem
« on: 2012-10-27, 05:57:55 »
Why would anybody set sun size to 0.05? :O
I found that sunlight contains a reflective material objects, it will exhibit irregular light.So I would like to try to reduce sunlight dimensions to eliminate high light appeared until the exposure.

36
[Max] Resolved Bugs / Is still the problem of the sun
« on: 2012-10-26, 17:12:29 »
In one scene, I use the sofa. The sofa material contains reflections and bump. When the sun on the sofa, the sofa will appear irregular point.
I would like to ask how can I reduce the irregular point?

37
[Max] Resolved Bugs / A sun problem
« on: 2012-10-26, 16:51:15 »
When the sun size is set to 0.05, the scene will be exposed.

When the sun size is set to 1.0, the scene light returned to normal.

38
Gallery / Re: Farewell, my friend...
« on: 2012-10-26, 06:10:02 »
Wonderful rendering! !
By the way, you render time?

39
Thank Rawalanche reply。
There are times when I do not need to render will be able to see a clear preview of material.
Look forward to your future improvements:)

40
[Max] Resolved Feature Requests / The Material Preview
« on: 2012-10-25, 15:16:45 »
I found the Material Preview noise look some more.Is there any way to clearer?

41
Gallery / My first test!Excitement!
« on: 2012-10-25, 11:11:08 »
Corona really amazing! !I just use the default sun and sky maps, reached so true! !I will continue to support the this Corona rendering! !

42
[Archive] Alpha Builds / Re: Alpha3 released!
« on: 2012-10-24, 15:32:59 »
I just use, the operation is not very good. I think is it right? It should be available in custom rendering based on time, increase rendering pause function. Or has been rendered image overlay rendering.Oh, my English is very poor! Perhaps no clearly.

43
[Max] Resolved Feature Requests / Multilingual versions
« on: 2012-10-23, 13:56:50 »
I am really happy with this renderer!
I am a CG enthusiasts. I used the VR renderer and Octane render, but I believe, Corona will become a very important renderer!
I would like to make a suggestion, he will be more to be welcomed if the renderer include multilingual version!

Sorry, my English

44
[Archive] Alpha Builds / Re: Alpha3 released!
« on: 2012-10-22, 06:21:59 »
Hi,
I've finally created the Corona Alpha v3 build. It is in this post attachement. It is subject to the Corona licence/disclaimer. The installation instructions are here.

What's new in this build - major new features/tweaks/bugfixes
Just the most important changes - there are too many small tweaks to list them all
  • 3dsmax 2013 is now supported
  • Micro-triangle displacement added! (still somewhat unoptimized though)
  • Motion blur added!
  • There is now interactive documentation for the renderer settings
  • 3dsmax interface for render elements now supported!
  • Optional custom material editor scene
  • Bokeh effect
  • Better direct lighting sampling (combined direct light solver)
  • Corona Solid texture added (for blackbody emission, HDR color input)
  • Corona Mix texture added
  • Added blend material support
  • Internal color space changed to XYZ (more plausible shading)
  • Corona Sun is now supported by the daylight assembly
  • Added masking render element
  • CoronaMtl displayed better in viewport, lights are selectable, ...
  • C:/!Corona folder is no longer needed - corona saves logs to default 3dsmax plugin configuration directory
  • Per-material background overrides added
  • UI is better, defunct features hidden, better defaults
Important links
Known problems
  • Some combinations of fakes are not working correctly (e.g. invisible light + object with no shadows)
  • Plugins/components not supported: Hair & Fur, XMesh, HSDS, NormalBump, Bercon maps
  • Instancing with MTD sometimes creates suboptimally subdivided meshes
  • Large-scale use of MTD can cause excessive memory usage
  • Motion blur of objects with changing topology not supported
  • HDcache flickers in animations (unless save/load is used)
Future plans
Next big thing added to Corona will be Bidirectional path tracing (for better unbiased rendering of caustics) and better, more powerful system for artistic control fakes (visible to camera/reflections/refractions/...). Next alpha build will probably also have some sort of subsurface scattering (SSS) and better support for animations (temporal blending of caches). In either case, I'd love to get your feedback - what features would you like, what you like and dont like about Corona, etc. Just look around the forum, there are many threads in which you can participate.
  hi!!I‘m Newer!!!

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