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Messages - woshilvba

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16
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-20, 16:16:40 »
@Woshilvba: did the exe work but corona is still crashing? Or the exe is not working?

What is your exact error message? And wha are your specs an OS?

I would like to help

Cheers.
Windows 7 64bit
Max 2011 64bit Simplified Chinese
Windows system has been updated.
After installing the corona V6, MAX has an error report.
VC + +2013 has been updated, it seems that there is no effect.
I do not know what needs to install.
Thank you very much for your help! ! !
Try running this program: http://corona-renderer.com/stuff/AVX2check.exe - does it crash? Or does it say you are able to run corona?
Yes, I have done. It runs, but Max still error. Maybe just a special case.What version of MAX supports corona V6?

17
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-20, 15:14:20 »
@Woshilvba: did the exe work but corona is still crashing? Or the exe is not working?

What is your exact error message? And wha are your specs an OS?

I would like to help

Cheers.
Windows 7 64bit
Max 2011 64bit Simplified Chinese
Windows system has been updated.
After installing the corona V6, MAX has an error report.
VC + +2013 has been updated, it seems that there is no effect.
I do not know what needs to install.
Thank you very much for your help! ! !

18
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-20, 05:34:24 »
Hi there.

I tried the exe you put for download Keymaster and it crashed, the system was a clean install of windows 7 64.
I downloaded this:

http://www.microsoft.com/en-us/download/details.aspx?id=40784

The Visual C 64 2013  libraries.

After installing it your exe worked like a charm :)
So no need to completely upgrade windows I think, just install the latest Visual C libraries...

Cheers!
The problem still exists.

19
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-19, 20:00:37 »
If anyone still has crashes when starting max with corona, please try this little test: http://corona-renderer.com/stuff/AVX2check.exe - the application should crash if you dont have the necessary windows updates installed. I unfortunately don't know the exact ID of the update needed, so the best solution is to install all of them (of course except for things like bing desktop and silverlight)
I still failed.

20
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-19, 06:31:59 »
Hello Coronauts,
it has been a long time, but the final public build of Alpha v6 is ready! It reflects the last 9 months of development, and contain everything published in daily builds up to this point. You can read about the features, bugfixes, and improvements it brings here: https://download.corona-renderer.com/a6.html

Done? Then download the build here!

The build again comes with a handy installer. You need to close all running 3dsmax instances to install it. If you prefer to copy it manually, you can choose "extract" option in the installer to get just the files. If you come across any kind of error, please report it in the bug reporting section of the forum.

If you are writing a news story for some CG servers, we have prepared a handy press-kit for you: https://download.corona-renderer.com/presskit.zip. Please do not hotlink the download link, use this link instead: https://download.corona-renderer.com/a6.html

Enjoy and remember, rendering is magic!
Ondra
After installing the corona V6 MAX can not be opened.

21
[Max] Resolved Bugs / Re: Reflection error
« on: 2013-08-11, 16:34:03 »
Are you using normal mapping?
No, just a bump map

22
[Max] Resolved Bugs / Reflection error
« on: 2013-08-10, 06:07:11 »
Reflection error

23
News / Re: Development break, Alpha5 plans
« on: 2013-04-22, 13:42:00 »
Corona is a very commercial value of software!
I like it very much!

I think that it should be released first as an architectural renderer.
Because its rendering speed is amazing in the outdoor performance.
May be integrated into Autodesk design MAX.

Then, the development of animation and other areas.

24
Gallery / Re: Mandelbulb test
« on: 2012-11-22, 14:46:31 »
Hi Guys,

My friend introduced me last week Corona so I downloaded alpha version and did some quick 10 mins test and left it for rendering for about 6 days. After I came from holidays I saw this:

Cheers,

Roman
Incredible! ! !About 6 days! !

25
Gallery / Re: Corona Strawberries !
« on: 2012-10-31, 14:11:13 »
Hi again,

Here is again ( lol ) some fruit strawberries that i did to test materials and render parameters.
PP done in ps.

Hope you like it !
I think if there is a transparent jam in the strawberries the above effect should be better!

26
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 12:28:36 »
It is supposed to work this way. Everything is fine. The only non-realistic thing is that last vray render.
Really?Maybe I did not pay attention.

27
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 12:04:02 »
Quote
I'm looking glass material improvement.At present, the use of twosided glass, do not show the correct refraction.
Why? Can you post examples?
Figure 01 and Figure 001“Onesided”
              The shadow of caustics
              Refractive index correctly



            Figure 02 and Figure 002 “Twosided” 
         The light can penetrate the object
              Refractive index will disappear



             Figure 03 The use of Vray
             Selection effect of Shadows
             The refractive index is not affected, but the light can penetrate the object

28
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 11:16:45 »
Try to disable on glass material "cast shadow" and if there is glass that light passes through but that is not visible in the viewport hide it completely. Also try to decrease max sample intensity to 2...

dont do this, twosided glass already handles shadows correctly
I'm looking glass material improvement.At present, the use of twosided glass, do not show the correct refraction.

29
Work in Progress/Tests / Re: [WIP] Theatre/ learning Corona
« on: 2012-10-30, 06:07:16 »
Hi Coronauts,
I'm working on a theatre for a friend's last year university project. It came just in time for trying this wonderful renderer! Usually I use vray as my renderer of choice, but some details and materials in this project bring me the idea that Corona will handle this better than vray.
The main hard work for vray could be the ceiling: there are series of rectangular extruded profile that light cache and irradiance map will go crazy to calculate. There are also a lot of blurry reflection and some indirect lights.
At this moment I build the main structure and some furniture (the bookshop on the right), I have to fill the foyer with people (the models in the render are just placeholders) and objects like banners, chairs, actors...
"Secondary ceiling lights" are not defined yet, they will come soon. Exterior light is Corona sky for the environment and a Corona sun set at low altitude to simulate a late summer afternoon.
There will be interior and exterior renders.

Meanwhile I'm trying to understand/optimize render settings. I used PT+HC cache as suggested in the tutorials and in the forum, but some settings are still a mistery. I read and re-read the online documentation, I'm sure that with practice everything will become more familiar.

The big question now is how to reduce all that noise in the fartest part, the wall at the end of the foyer. The material is the same concrete on the left, but it is unrecognizable. The nearest part has low noise level (due to a big opening behind the camera...), but the fartest part show high amount of noise (there's a big opening on the left). Another thing that left me astonished is that the low glossiness metal is noise free. I think that the noise on the fartest part of the foyer is carried by the light samples (!??). Obviously every glass is single plane with single sided glass material. I reached pass 41, but at pass 25/30 the render was the same. I think that if I let render few hours more the noise will reduce, but maybe there are some settings totally wrong due to my inexperience.

I'm still working on this scene, I will post updates soon. Bye!
Will adjust the refraction mode Twosided, to reduce glass on the back of Noise.

30
Gallery / Re: Corona Rocher !
« on: 2012-10-28, 05:06:42 »
Hi guys,

Here is a new work for fun and testing corona's materials and trying to understand the parameters...

I've found one issue : the Gradient ramp doesn't work correctly ( lined paper ), in vray it works perfectly but here after converting the materials, i did found that there is no special thing in the gradient ramp it is the same  solid color lines, and you can see it destroy the lines... anyone have the same issue ?

Anyway hope you like it !
Good to eat!
Some more depth of field noise.

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