2024-04-26, 20:20:57
Home
Help
Search
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Chaos Corona Forum
Official Stuff
News
Bidirectional path tracing added!
Print
Pages:
1
[
2
]
All
Author
Topic: Bidirectional path tracing added! (Read 23682 times)
2012-10-28, 18:24:01
Reply #15
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Bidirectional path tracing added!
that would introduce unnecessarily large bias. I'll rather implement the "max PT intensity" spinner for bidir. That way only caustics causing problems will be clamped, in smoothly user-controllable way
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2012-10-28, 18:35:20
Reply #16
lacilaci
Active Users
Posts: 749
Re: Bidirectional path tracing added!
That sounds good. And I guess, that it could resolve issue with fireflies from caustics seen in reflection as well right?
Logged
https://www.behance.net/000kitbash7430
2012-10-28, 18:45:24
Reply #17
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Bidirectional path tracing added!
yes
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2012-10-31, 14:30:35
Reply #18
Dom74
Active Users
Posts: 95
Re: Bidirectional path tracing added!
Can you tell us when will whe have this new release ?
thanks.
Logged
2012-10-31, 15:03:53
Reply #19
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Bidirectional path tracing added!
It will take at least 2-3 months to gather enough new features to warrant a release.
But active testers (e.g. frequently posting renders/bugs) get access to daily new builds (which are sometimes quite unstable)
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2012-10-31, 16:32:42
Reply #20
Dom74
Active Users
Posts: 95
Re: Bidirectional path tracing added!
So, How to be an active tester, I'm very enthusiastic about this renderer, want to go ahead.
Logged
2012-10-31, 17:17:41
Reply #21
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Bidirectional path tracing added!
Quote from: dom74 on 2012-10-31, 16:32:42
So, How to be an active tester, I'm very enthusiastic about this renderer, want to go ahead.
create some nice images with corona ;)
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2012-10-31, 17:17:56
Reply #22
Ludvik Koutny
VIP
Active Users
Posts: 2557
Just another user
Re: Bidirectional path tracing added!
Quote from: dom74 on 2012-10-31, 16:32:42
So, How to be an active tester, I'm very enthusiastic about this renderer, want to go ahead.
Reporting lot's of bugs, contributing actively to the forum, contributing to the forum gallery, showing some initiative in general ;)
Logged
https://www.artstation.com/artist/rawalanche
2012-11-01, 14:39:32
Reply #23
Dom74
Active Users
Posts: 95
Re: Bidirectional path tracing added!
Ok, I will do that.
thanks.
Logged
Print
Pages:
1
[
2
]
All
Chaos Corona Forum
Official Stuff
News
Bidirectional path tracing added!