Author Topic: Shadow catcher mtl added  (Read 31423 times)

2013-08-28, 22:46:49

Ondra

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Checkbox in advanced settings of CoronaMtl - check and set material to black.

Photoshop level: unimaginable! :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-29, 00:03:42
Reply #1

Javadevil

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Awesome news !!! I've needed this plenty of times.

2013-08-29, 00:14:30
Reply #2

Realish

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Are the shadows it catches from the actual lights in the scene or is it more of an Ambient Occlusion shadow?

2013-08-29, 00:33:15
Reply #3

Ondra

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it can catch both
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-29, 00:44:09
Reply #4

Anri_Ford

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Car modelers can not live without it)

2013-08-29, 01:18:37
Reply #5

luxxeon

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Just in time.  I've been doing a lot more composite work lately, so this will come in extremely handy.  Thank you.
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2013-08-29, 08:27:54
Reply #6

Polymax

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Oh, beautiful news! Thanx a lot!
Corona - the best rendering solution!

2013-08-29, 08:37:18
Reply #7

cobra1979

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Great! I needed this so much for my work! Thanks!

2013-08-29, 09:33:19
Reply #8

Inchiology

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Perspective is slightly off. or field of view rather...

Very cool Add Man!!!!

2013-08-29, 09:47:32
Reply #9

lele

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Great! Thanx a lot!

2013-08-29, 10:10:07
Reply #10

racoonart

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Yummy! Seems to work :)
Now we have the ability to do most of the compositing stuff until we have a real matte/shadow functionality.

[Edit] hmm.. actually, the catcher material does not seem to become completely black.
« Last Edit: 2013-08-29, 10:14:22 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2013-08-29, 10:34:25
Reply #11

kregred

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Great news! Thank you!

2013-08-29, 11:04:06
Reply #12

BlessOd

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beautiful! thanks a lot
xeon X5650@4.5GHz, 16Gb, EVGA GTX780

2013-08-29, 11:51:26
Reply #13

Ondra

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[Edit] hmm.. actually, the catcher material does not seem to become completely black.
I had to hack it ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-29, 11:54:59
Reply #14

Polymax

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Why is it only works in Alpha? A beauty - the object is visible
Corona - the best rendering solution!

2013-08-29, 11:56:10
Reply #15

Ondra

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you can use the "visible for reflections/refractions/... to disable the visibility of the material. At the moment I am not sure how to best integrate it into UI
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-29, 14:13:13
Reply #16

Alan

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amazing! Thanks!

2013-08-29, 15:33:05
Reply #17

racoonart

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[Edit] hmm.. actually, the catcher material does not seem to become completely black.
I had to hack it ;)

So it's not a bug that it's not completely black... mmhh... strange (not really sure if it's really useful then).

you can use the "visible for reflections/refractions/... to disable the visibility of the material. At the moment I am not sure how to best integrate it into UI

What exactly is the catcher property "meant" to be used for? I mean, I see it as a quick and dirty way to give people the opportunity to get shadows of their car renderings on a background - but it is not comparable to real matte/shadow stuff.
So what exactly do you want to integrate in a UI?
Any sufficiently advanced bug is indistinguishable from a feature.

2013-08-29, 15:36:34
Reply #18

Ludvik Koutny

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It will be quite a long time before this will be production ready though ;)

2014-02-26, 17:38:36
Reply #19

nehale

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What happened to this option in the latest dailies?
I had a girlfriend once.....her name was Vray

2014-02-26, 18:16:00
Reply #20

jjaz82

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ohhhh yessss.. great add Ondra :)

2014-02-27, 15:50:53
Reply #21

boumay

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I'm using alpha 5 and shadow catcher is greyed out (balck text) and unavailable.
What should i do?
Thank you.

2014-02-27, 16:30:47
Reply #22

romullus

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You shoud patiently wait till Keymaster implement this feature in Corona. In the meantime, you can try this little workaraound: http://forum.corona-renderer.com/index.php/topic,1057.0.html
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-02-28, 19:55:15
Reply #23

boumay

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Thank you romullus

2014-03-01, 06:32:46
Reply #24

Utroll

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Booom - A6/corona did a(nother) step
Bravo

2014-03-03, 01:00:19
Reply #25

poko

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Booom - A6/corona did a(nother) step
Bravo

What do you mean?

2014-03-04, 15:06:08
Reply #26

Utroll

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My mistake, I thought that would be ready in a6 but now I'm not so sure unfortunately.
Should always check original post date :S

2014-03-20, 13:06:31
Reply #27

glukonaft

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So i`m really don`t understand, how exactly use that shadow catcher mtl? Poke my nose :)

2014-03-20, 13:15:48
Reply #28

Ondra

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it unfortunately did not make it into A6, because it was not fully finished yet
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-20, 13:53:30
Reply #29

pokoy

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Bummer, I hoped for this addition for a long time. Will there be an update to A6 or is this scheduled for the final commercial release then?

2014-03-20, 13:59:06
Reply #30

Ondra

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it wíll be in the next (still free) release
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-20, 14:05:50
Reply #31

Ludvik Koutny

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Bummer, I hoped for this addition for a long time. Will there be an update to A6 or is this scheduled for the final commercial release then?

This is last alpha... After this, there will be beta. Beta will still not be final commercial release, but should have all base features. Those should be Shadow catcher, SSS, pFlow support, memory optimization, animated proxy, advanced layered shader, flickefree HDcache and possibly also interactive rendering. While i can not guarantee that all of them will make it into first beta, i am quite confident shadow catcher will.

Actually, after this release (A6), the shadowcatcher is very high on the list of TODO features :) And since you probably have access do dailies, there is a chance you will be able to use it long before beta is out ;)

2014-03-20, 16:21:12
Reply #32

glukonaft

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Ok, i`m understand :) Thanks for your answer! I`ll try to get daily build, because it really necessary thing.

PS: sorry for my bad english :)

2014-03-20, 16:42:14
Reply #33

cecofuli

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And, I hope, something similar to IM, due fly-throught animations. With PT+HD render time is too much for interior animation compared to IM+LC. 

2014-03-20, 19:54:40
Reply #34

lacilaci

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And, I hope, something similar to IM, due fly-throught animations. With PT+HD render time is too much for interior animation compared to IM+LC.

Yesss, that would be awesome...

2014-03-21, 04:49:17
Reply #35

juang3d

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What is IM?

I assume that LC is LightCache, but I'm not sure what is IM :P

Cheers.

2014-03-21, 10:37:03
Reply #36

glukonaft

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What is IM?

I assume that LC is LightCache, but I'm not sure what is IM :P

Cheers.

Maybe Irradiance Map :)

2014-04-22, 13:15:00
Reply #37

Dollmaker

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Where is this exactly located in V6? And How ot use it.. Thanks.. :)

2014-04-22, 13:27:40
Reply #38

romullus

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Damn, everytime i see this thread bumped, i hope for Keymaster has readded shadow catcher back. But nope, still not.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-04-23, 00:00:33
Reply #39

Utroll

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Damn, everytime i see this thread bumped, i hope for Keymaster has readded shadow catcher back. But nope, still not.
ahah.. same same (translucency too)
Oh. Sorry for the bump

2014-04-28, 17:57:41
Reply #40

jetcrow

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Bummer, I hoped for this addition for a long time. Will there be an update to A6 or is this scheduled for the final commercial release then?

This is last alpha... After this, there will be beta. Beta will still not be final commercial release, but should have all base features. Those should be Shadow catcher, SSS, pFlow support, memory optimization, animated proxy, advanced layered shader, flickefree HDcache and possibly also interactive rendering. While i can not guarantee that all of them will make it into first beta, i am quite confident shadow catcher will.

Actually, after this release (A6), the shadowcatcher is very high on the list of TODO features :) And since you probably have access do dailies, there is a chance you will be able to use it long before beta is out ;)
and when we can achieve next version?