Sorry to bring back an old thread but was this ever resolved for anyone? I've been going through every topic I could find about this but this seems to be the same problem I've been having.
So locally, my slave machines can render using textures from my UNC locations. If I send renders through Backburner to my DR slaves, they can render with textures fine. However, if I send through DR, I get the same problem as 3DCWalter - the render becomes washed out. Checking the EXRs from debugging, the renders from the DR slaves are black where there are meant to be textures. I've also opened up the temporary max file that is generated through DR and rendered using that file. The render is fine with textures picked up.
I've checked that my Multitexture version is the same on all machines. I noticed that my 3Ds Max on my local machine is using SP3, but my DR slaves were not, so I updated to SP3 but that still did not fix the problem.
Any ideas??