Chaos Corona for 3ds Max > [Max] Daily Builds

New Corona Physical Material (PBR) playground!

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88qba88:
I've made some quick tests and I have a question about the visible brightness of new material.
Scene is made of 2 planes, 2 teapots and 2 spheres.
On part marked as NEW - new shader is applied, on part marked as OLD - Legacy Material is applied.

1 Corona Sun (size 1, value 1)
Environment - CoronaSky

Legacy Material settings:
Diffuse color: Corona Color R:180 G:180 B:180
Reflection: 1,0
Glossiness: Corona Color R:80 G:80 B:80

NEW: (same as above, switched from roughness to glossiness)
Mat settings:
Base Color: Corona Color R:180 G:180 B:180
Reflection: 1,0
Glossiness: Corona Color R:80 G:80 B:80
Non-metal

I can see that part with new material changes brightness quite hard depending on viewing angle. I believe the plane should be brighter when viewed towards the sun and darker in opposite direction?

Another issue seems to be visible when the camera is perpendicular to sun - I can see some changes in visible brightness of the plane from left to right.

Is that correct behavior?

Thanks

Juraj:
Nice :- )

lupaz:
Exciting!!!
Could anyone post a screenshot of the material UI in the material editor please?

cjwidd:
@lupaz

cjwidd:
So if we have to specify metalness (metal or non-metal) at the top of the material, which do you choose if both metal and non-metal surfaces are represented in a single texture set?

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