Author Topic: Cathedral "green version"  (Read 17145 times)

2014-03-05, 18:26:39

racoonart

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Some people were asking me for a breakdown of my cathedral (http://forum.corona-renderer.com/index.php/topic,2166.0.html), so I opened the scene and now see what happened.... it will take ages to clean up this mess.

But seriously, I had a little free time yesterday & today and was experimenting with a "post civilisation" idea. It's not what I had in mind at first but this one came out pretty well so I invested a little more time. I'm not really happy with the moss and the ivy but both had to be made different than I'd like to make it. Ivy was problematic cause it's such a heavy underlaying geometry and neither ivygenerator nor growFX were able to cope with it. Problem with the moss is that it had to be completely procedual since I cannot kill the instanced geometry to paint some masks or something - so it's nearly uncontrollable.
Anyways, don't have more time to work on it right now, hope you like it :)

I let it render for 2h (@1080p), it's 1,006,000,000 polys and comp was done in Fusion :)
P.S. there are 7 birds in there :D

[EDIT] Ok, I've redone (most of) the ivy, it's a lot better now I think
P.P.S there are 8 birds now ;)
« Last Edit: 2014-03-06, 13:58:20 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-05, 18:38:25
Reply #1

michaltimko

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o_O
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2014-03-05, 18:47:07
Reply #2

fire3d

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awesome :)

2014-03-05, 18:51:57
Reply #3

Alexandre Faccenda

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Great work, congratulations.

2014-03-05, 19:00:34
Reply #4

naikku

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oooh There is a birds nest ♥ Very nice photo BTW.

2014-03-05, 19:22:56
Reply #5

ind3x77

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2014-03-05, 19:24:50
Reply #6

lasse1309

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2014-03-05, 19:56:08
Reply #7

Polymax

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Hi-end!
Corona - the best rendering solution!

2014-03-05, 20:09:11
Reply #8

kregred

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Great job!

2014-03-05, 20:23:32
Reply #9

nabil2k6

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great work

2014-03-05, 21:11:32
Reply #10

Chakib

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Love it!  Reminds me the lost of us envirenement,  perfect for this one!

2014-03-05, 21:38:37
Reply #11

racoonart

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Thanks a lot guys! I'm really glad you like it :)
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-05, 21:39:56
Reply #12

Ludvik Koutny

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Really nice. I even noticed the bird's nest! :D

2014-03-05, 21:45:44
Reply #13

romullus

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Holy cow... i've counted 6 birds only. Where's the last one? :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-03-05, 22:07:42
Reply #14

Dervish

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I think that last one got eaten!, cannot find it. :)

2014-03-05, 22:31:06
Reply #15

racoonart

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The last one is more or less impossible to find if you don't know where it is ;)
Right in the middle of the cropped image :D

Btw, I'm just experimenting with some "explosion" screenshots for some breakdown stuff...
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-05, 23:51:05
Reply #16

Alex Abarca

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Your ivy is the only thing that's killing it, but it looks really good.

The IvyGen should work for you. I made this while back, proxy system wasn't built-in the version yet. mental ray

2014-03-06, 00:00:01
Reply #17

racoonart

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The IvyGen should work for you.
Unfortunately not, it's either crashing max or refusing to do more than 1 correct grow. After that I have to delete every ivygen object in the scene or nothing will happen.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-06, 08:09:14
Reply #18

Avan

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wow.. i havent got any words

2014-03-06, 12:55:15
Reply #19

johan belmans

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2014-03-06, 14:00:13
Reply #20

racoonart

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Thanks for your comments guys!

Since the ivy was really bugging me, I've redone it and uploaded a new version in the first post :) I think it's much better now.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-06, 17:02:17
Reply #21

Alex Abarca

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looks way better!

2014-03-06, 17:16:28
Reply #22

yagi

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super work D'clown ....but let me use this opportunity to ask you a favour! it involves your material converter. is there a way you can update the converter to convert whatever material in a scene to a default corona material even if it cant convert the material to its corona version.? for example, the pro-materials that come in from revit, this way i can avoid getting those hot red slightly illuminated materials showing up in my renders and causing issues when i have a ton of pro-materials that are not convertible at the moment and don't have time eye-dropping every single material in the scene to apply a default corona mtl.
   
i understand your quite busy and will still find a way around pro-materials but for now this issue is frustrating when i have a tight deadline and have to spend time eye-dropping every single material in the scene when i can simply overlook them and focus on the ones that would matter the most..... hope u understand. thanks and keep up the good work.

2014-03-06, 23:35:58
Reply #23

Alex Abarca

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I feel your pain, some of these mats come from revit. I usually go through my materials I want to use in my scene. Then, I go through each one by one, and when I'm done...I texture the rest of the model grey. But not to take away from the cathedral glory, that render is damn good.
« Last Edit: 2014-03-07, 01:28:35 by Alex Abarca »

2014-03-07, 12:09:34
Reply #24

racoonart

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is there a way you can update the converter to convert whatever material in a scene to a default corona material even if it cant convert the material to its corona version.?

Done :) http://forum.corona-renderer.com/index.php/topic,126.msg21874.html#msg21874
Any sufficiently advanced bug is indistinguishable from a feature.