Chaos Corona for 3ds Max > [Max] Daily Builds

Phoenix FD Foam and Splashes playground!

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Flavius:

1. !!Outstanding!! A Render element to contain only directly seen foam would be really really nice! This would help a lot compositing jobs and fine tuning the look!

2. Ok, so the checkbox in Phoenix Foam - Render as geometry (vray only) is basically ON by default in Corona. Good to know, then motion vectors should be fine then. I will test this soon.

3. I am testing this right now and I can say that Phoenix displacement is incredibly slow and it eats HUGE amounts of RAM. So if Corona could handle this, hats off to you all!

Thanks a lot for this!

Flavius:
Hello!
some things I am discovering and hopefully will be implemented

1.I have noticed that the cutter geometry function from the Foam Shader is not working with Corona at the moment. I think it is a very usefull option.  Will you guys implement this? I really hope so :)

2."We do not support separate environment map for PhoenixFD Foam. Particles will use the same environment map(s) as the rest of the scene geometry." This one as well pretty please? - EDIT: I found a workaround this so probably not so important

filippo.previtali:
Hi all.
Foam and splashes available in Corona are awesome!
I was wondering....does anyone know a workaround to make the wetmap working with Corona?

thanks a lot!

F

maru:
@Flavius - weird, but I am getting opposite results to yours. The large plane below is using Phoenix displacement, and the smaller plane above is using Corona Displacement. You can check out the scene and rendering here.
Could you send me a similar scene, where you are getting the reverse results?

thilima3d:
First test on Corona Render 6.0 Daily Build.

Phoenix + Foam + caustics.
Sim time = 2secs per frame
Rendertime = 30 secs to 2 mins per frame

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