Author Topic: Gbuffer Material ID -1 (disabled) still appears in c_mask element  (Read 3921 times)

2019-12-06, 12:29:27

alexyork

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Hi chaps,

Just found that using Gbuffer Material ID -1 (disabled) doesn't work - it still renders in c_mask element (monochrome) e.g when your element is set to only render ID 2 for example.

Cheers,
Alex York
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2020-01-06, 17:44:04
Reply #1

maru

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Sorry for the silence. We will definitely check this!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-01-06, 19:21:53
Reply #2

alexyork

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No worries. Happy new year to you all :)
Alex York
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2020-01-07, 13:40:24
Reply #3

maru

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I think it works as expected.
If it's set to -1, it means that the override is disabled, meaning that the number set in material editor will be used (see screenshot).
If it's set to anything else, then this number will be used instead of the material editor number.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-01-07, 13:47:38
Reply #4

alexyork

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You're right. Our cock-up! As you were... :D
Alex York
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