Author Topic: Corona Material/Lights Converter (legacy)  (Read 1088378 times)

2015-05-04, 11:48:08
Reply #570

bs

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hi there,

is the latest build of the converter script always part of the corona installer or can it happen that with the installer there is not the latest one?

greetz and thanks for it=)
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working alone, with my girlfriend, in cooperation and with freelancers for our own projects and for externals

2015-05-04, 12:07:18
Reply #571

maru

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The installer does not get updated so for the newest version you need to visit this place:
http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-05-04, 16:16:45
Reply #572

vip39

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Error report

2015-05-04, 16:35:43
Reply #573

racoonart

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Hi Martin, I tried new version of the converter and that's what I got http://c2n.me/3h36vCq (listener error log attached) - it seems "only selected objs" map on\off option doesn't work with multisub materials while it works with single\simple ones or at least it is so on max 2016 or it is just me doing something wrong which wouldn't be the first time ))
Thanks for the screenshot :) . That's what's happening if you don't test it in production scenes =/ I forgot about multimaterials etc. Will fix it asap.

Error report
Thanks for the report! Could you send me a scene containing the materials that are causing the problem? I don't need any geometry, just the (original, non-converted) materials for debugging.
[Edit] Or better, try the the latest version of the converter, I think I fixed that one already :)
http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-04, 20:20:51
Reply #574

racoonart

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never refactor code without testing it afterwards *facepalm*

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.08 - [2015/05/04]
  • fixed selected mode for "show maps in viewport" tool
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-05, 02:45:03
Reply #575

antanas

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Hello, I've tested 1.08 - show map on\off on selected is now working with multsubmats and thus you've made my life easier once again, thanks !!!

2015-05-05, 13:04:22
Reply #576

Alexp

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Hi master, I get this error

Error occured in freeSpot : $Free_Spot:Fspot017 @ [7210.517578,26008.390625,1204.664063]
-- Unknown property: "AreaShadow" in $Free_Spot:Fspot017 @ [7210.517578,26008.390625,1204.664063]

Its about shadowmaps?

cheers.

2015-05-05, 20:37:11
Reply #577

racoonart

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Hello, I've tested 1.08 - show map on\off on selected is now working with multsubmats and thus you've made my life easier once again, thanks !!!
Great, glad to hear it works now :)

Error occured in freeSpot : $Free_Spot:Fspot017 @ [7210.517578,26008.390625,1204.664063]
-- Unknown property: "AreaShadow" in $Free_Spot:Fspot017 @ [7210.517578,26008.390625,1204.664063]

Its about shadowmaps?
It's probably a bug that is already fixed. Which Converter version are you using? And do you have vray installed?
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-05, 22:03:51
Reply #578

Alexp

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I have vray 3 and I use Material converter 1.0.8 (3dmax 2014)

2015-05-05, 22:22:38
Reply #579

racoonart

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I have vray 3 and I use Material converter 1.0.8 (3dmax 2014)
mhh weird..  could you send me a max file containing this light?
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-06, 00:37:34
Reply #580

VASLAVO

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Hi, i have problems with vray fastsss2 materials, lose the sss color bitmap on the conversion, version 1.08, 3dsmax 2014, corona lastest daily build. am i doing something wrong? thaks for the scipt, very useful

2015-05-06, 00:43:10
Reply #581

Alexp

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I have vray 3 and I use Material converter 1.0.8 (3dmax 2014)
mhh weird..  could you send me a max file containing this light?

Its so big scene, but I can save the lights in a diferent file. Maybe its because I made the file in 3dmax2016 with vray3.10.03 and I have vray3.00.08.
But any way I can send you ...

2015-05-07, 16:42:09
Reply #582

racoonart

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Hi, i have problems with vray fastsss2 materials, lose the sss color bitmap on the conversion, version 1.08, 3dsmax 2014, corona lastest daily build. am i doing something wrong? thaks for the scipt, very useful
I'm not exactly sure how I handled the maps in the sss conversion (can't have a look right now) but it might be the case that those are indeed discarded. fastSSS2 and the currently only possible way to do sss in corona are quite different. As long as there is no dedicated skin shader in Corona I don't really see a way to convert those SSS shaders properly. I could do "something" but the result would probably suck in 90% of the cases. The sss conversion is mostly meant as a "better than nothing" solution right now but I'll have a second look, maybe I can do something ;)

Its so big scene, but I can save the lights in a diferent file. Maybe its because I made the file in 3dmax2016 with vray3.10.03 and I have vray3.00.08.
But any way I can send you ...
The light objects are all I need, no geo or anything else ;) So the file should be really small.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-08, 21:18:17
Reply #583

daniel.reutersward

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I´m having some trouble with the converter.

I tried importing a skp-file and the converter did not convert anything? Then I tried exporting a fbx-file from SketchUp and importing...and the converter only converted a few objects?

Is there some workflow from SketchUp to 3ds max that I´m not aware of or I´m I doing something wrong?

Before these problems the converter worked perfectly every time!

2015-05-08, 21:39:49
Reply #584

racoonart

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I had a report like that some days ago and I know what the problem is (as far as I can tell it exists for at least a year ;) ). The thing is: I could fix it but conversion would take a lot longer. So I'm not yet sure how to handle it. The easiest solution right now is to simply save the scene and run the converter afterwards. Please let me know it this worked in your case :)
Any sufficiently advanced bug is indistinguishable from a feature.