Unfortunately, the high rendertimes for scenes with DOF make some sense. Too blurry objects are really hard to simulate, because the (unbiased) DOF simulation is done is such way, that it is not efficient at all. All I can do is to check if random sampling is working correctly, and to compare the progression of noise in the scene to how it should look in theory.
I can also handle confidential scenes, but I understand if you dont want to take the risk.