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i think not...i've only the option spherical image.....i'm using corna 1.3VR Camera is currently only implemented in the daily build. Upgrade to that and you get the function, or wait a month till official 1.4 release.
Also, currently starting work on an application for a realtime architect - client review system. Bought a crap ton of phone vr viewers, that can fit into a letter to be send to clients via mail like 1 image attached.
Might do a review from an archviz standpoint. Also, don't buy Cardboard A viewers, or models that are resold with that construction, like image 2. They are awful, compared to Cardboard B models, that were released on Google I/O in 2015.
Hi thank you for the information, i'm very interested on application for a rel time...
i bought a cardboard called trailblaver v.2 but i decide to take the samsung gear vr, have only one doubt which mobile phone to pair it with... you have tips?
thank you
Hi Alex,
Nice to see you again.
Thanks for the tip. Very cool.
Could you share your settings for this animation.
Best,
Dzung
Great study, thank you for it.
I noticed that in 300/75 pass
The shape under the lamp changed, and the curtains look better in the 75version.
My question is, is there a way to save linear exr when denoising?
new pc... got the 2017 trial at the moment, will be doing subscription next month.
Anyone noticed that denoiser can have quite significant impact on performance? It gives less passes and worse picture compared to image rendered without denoiser in the same amount of time. I was under impression that denoiser impacts only memory consumption and adds extra time on render end, but it seems that's not entirely true.
Corona Bitmap does not support bitmap sequences and thus does not support .ifl files.
Use native 3dsMax bitmap instead.