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Messages - Benjamin_F

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46
Gallery / Re: ddh's gallery
« on: 2013-10-29, 12:51:02 »
black on black study

47
Gallery / Re: My first work
« on: 2013-10-29, 12:43:05 »
Hi

Here is a tutorial about how to reduce the problem of tiling textures by Neil Blevins.
http://www.neilblevins.com/cg_education/tiling_trick/tiling_trick.htm

I think the lighting is too flat. Are you using corona sky? Doing lighting tests with a simple gray override material, can help to
concentrate on lighting and fun.

hope this helps

48
Gallery / Re: ddh's gallery
« on: 2013-10-28, 10:17:14 »
Thanks Maru

49
Gallery / ddh's gallery
« on: 2013-10-27, 21:16:39 »
Hi,

This is my sculpture concept.

still amazed by the speed of Corona

cheers


50
Gallery / Re: Apartman viz
« on: 2013-10-27, 15:40:36 »
Thank you guys.

DeadClown:

Only one thing. When i try convert a group with the convert selected objects materials option, it give's me an error: unable to convert: undefined to type: Max object
and highlights the line 1264 in the script window: replaceInstances obj.material m. When converting a group with all materials+maps it's okay.

Not a big problem since i can open the grouped object, select everything except the group and it's fine. However it would be nice if you can fix it. Thanks.

About the noise: yes. strange, it's a simple material and i already get back from glossiness because it was much noisier. Tried to lower the PT samples, but not helped much.

Maru:

Quote
the outdoor shots look significantly worse than the rest
Agree with you. There are several reasons for this, but i definitely want to improve in this filed too.
Quote
Bathroom is really nice.
Thanks. That's my favorite.



51
Gallery / Apartman viz
« on: 2013-10-25, 19:30:23 »
Hello everybody.

This is my first architectural visualization. The interior design is mostly a mess, but that's how the client liked.
First work with Corona and it went really smooth, without a crash and most importantly i didn't have to mess too much with rendering parameters, except in the very beginning.
Cool software.

Comments and critics are very welcome.

Thanks Keymaster, and  DeadClown too for the invaluable material converter.

Cheers

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