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Topics - denisgo22

Pages: 1 2 [3] 4 5 ... 10
31
Gallery / Small flat2_
« on: 2018-02-06, 01:29:29 »
Hi guys:) here is last project in Haifa, small flat on old town district and experiments with lightmix/
ZBrush/MD/Corona Last DB/max2017/No post process in PS,only CIE and Lightmix/
Post's and critique are very Welcome:))
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PS-The Carpet was reworked in two last renders with ZBrush for best closeups/

32
Gallery / Small flat
« on: 2018-01-28, 11:14:32 »
Real project of small flat in old Tel-Aviv district/
Corona/max2017/MD/ZBrush/no PS only CIE
Post;s are welcome:)
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33
Gallery / AfterRain
« on: 2018-01-19, 23:26:03 »
After Rain composition/
Custom HDR sky for background and lighting with Vue XStream2017/Corona DB 8 2018/ max 2017/Zbrush/MD/no PS only CIE/
Posts and critique are welcome/
Thanks:)
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34
Here is some crazy idea Guys:)
Max Sample Intensity option for Corona material to avoid noise and fireflies for extreme reflective materials in scene only in partial way and speedup rendering process, without changing brightness of reflection's in all scene with
global MSI/
Same option very useful for games with caustic/
For example: Corona light in Lamp's Bulb or inside of reflector in the lamps in scene, to avoid fireflies in all scene from this materials and objects/
maybe I'm wrong or it's impossible.
Thanks:)

35
Hi Guys//
With some new projects I ran into the problem of applying lot of displacement  to several different surfaces and economy of RAM resources/
I think may be adding to Corona Displacement Modifier option to override Screen and World size displacement for applying different precision details of displacement for far and close to camera different surfaces//
Thanks:)

36
Gallery / Garden flat
« on: 2018-01-08, 14:42:32 »
Project of garden flat/
MB/Zbrush/Corona DB 4 18/No PS only CIE and Lightmix/
Post are welcome:)))
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37
With last DB from 4 2018 In addition to the problem of constantly updating IR---  I discovered for myself one more interesting problem/
Render process faster without DR !:)
After connecting for all my slaves, noise level starts to rise very quickly and practically in almost 10 times increases the rendering time, if at all it reaches the necessary parameters in approximately the time when the render was completed on one machine:)
maybe someone else has faced the same problem?


38
Gallery / small apartment in Tel-Aviv
« on: 2018-01-05, 13:18:05 »
Some small project in Tel-Aviv/
Corona/MD/ZBrush/no PS only CIE/
Posts are welcome:)
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39
Gallery / H_N_Y
« on: 2017-12-15, 19:11:52 »
happy new year for Corona Team Guys:)
and thanks for yours stunning work//
Corona DB 14 2017/max/MD/no PS only CIE/Zbrush
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p.s Posts and critique are welcome as expected/

40
Gallery / Italian design test
« on: 2017-12-04, 23:00:29 »
Here is Italian design test of bedroom///
Many models made from scratch//(Bed/Pillows/all Textile and etc./
Max/Corona/Zbrush/MD/ no PS only CIE//
Posts and critique are welcome/
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41
Gallery / Cloudy Day Interior test
« on: 2017-11-24, 12:59:10 »
an attempt to depart from the standard "joyful and sunny interiors"--
which I constantly have to do in commercial projects:)
Corona 1.7,MD,Max2017, no PS, only CIE--/an attempt without PS/
Post's and critique are very welcome:)

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42
I have some strange artifacts on render,looking like an error in calculating lighting with 1.7 version///
With denoise filter or without, the result is the same:(
With geometry in model always OK///
Smoothing modifier don't help at all///
 a problem not with HDR background,--- this in 16K resolution, and exellent quality/,besides with default white of Corona background i get the same result/
but without Corona Lights in windows i don't get this artifacts///
How about values should be used in light samples multiplier for solutions to this problem?



Corona 1.7/max2017

43
Gallery / Servers---hardware concept
« on: 2017-10-23, 21:17:02 »
Servers and hardware concept compositions for stocksites
Max,Corona,ZBrush(tests for New Boolean possibilities in last version)
Hope your like it:))
Posts and critique are welcome------------
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44
I think this thread is getting a bit chaotic. It would be great if you guys could report only the issues you have encountered in your posts, for example:
-EXR opens darker in Photoshop than in CIE
-Additional screenshots/files demonstrating the issue
And that would be the only content of your post.
That way it would be much easier for our developers to deal with the reports, and eventually provide with answers or solve the bugs.

Side not: I am using a free EXR-IO plugin to load EXRs in PS and I think it's really great, plus it has tutorials: http://www.exr-io.com/learning/
It also gets rid of that confusing "alpha channel as alpha" PS dialog.

Separate thread for this problem's:)
Even with this Plugin i get completely same result:)
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With saving exr. directly from corona VFB always Ok with Alpha Channel
see picture 4-----------

45
Gallery / God is Gone
« on: 2017-06-17, 22:58:07 »
God is Gone:)


--- concept composition
Corona 1.6.1,PS-Knoll LightF/Zbrush/Vue Xstream for CloudScape elements///
Posts are welcome:)

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