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Messages - TomG

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1
Yep, we are aware of the patterns - I say patterns as we do know there is more than one thing going on.

2
Gallery / Re: Audi RS7 – CGI
« on: Yesterday at 16:52:12 »
TY for the additional information! Have to admit without looking too closely (because after all I am fixated on the beautiful car!) the person looked very consistent to me :)

3
Hardware / Re: PC Diagnostic software recommendations?
« on: Yesterday at 16:51:27 »
Glad it helped! I did install a water cooling solution myself, again prebuilt so it was just putting in place in the machine, and all was well, just an additional bit of reassurance ;)

4
Gallery / Re: Audi RS7 – CGI
« on: Yesterday at 13:18:21 »
How did you maintain the person looking like the same person wearing the same thing each time? Did it start from an in-scene 3D model and then was enhanced in AI? Or some sort of ipadapter or other control net cleverness? All looks fantastic!

5
Hardware / Re: PC Diagnostic software recommendations?
« on: Yesterday at 13:15:10 »
Water cooling is fine, pre-made pre-assembled loops from reputable companies won't burst :) Now assembling it yourself (assembling, not installing), or buying some cheap non-name brand, well.....


6
Gallery / Re: Saturn's Ice Rings
« on: Yesterday at 13:11:21 »
Admit it, you are one of the Voyager probes who has gained sentience in the depths of space and returned to earth and you are just sharing some of your 'holiday' snapshots with us ;) Looks great!

7
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2024-05-01, 14:42:09 »
My apologies too, to Juraj :O

I started with ComfyUI, and picked it as I like node based editing vs. how Automatic1111 works; also there were "just download and run this and everything installs" for ComfyUI vs. "Go to github, download this, run some weird command, now go back to github to download this other thing, also be sure to install Python..." which I did not want to mess with ;) Plus then the Manager you can install into ComfyUI that makes it easy to install loads of other things, including automatically finding and installing missing nodes or functions used in a workflow (the "drag and drop the PNG output from ComfyUI into ComfyUI and it recreates all the nodes and prompts right there" is something else I also really like - no need to save that separately, it is all embedded in the image, and of course this makes it easy to get someone else's ComfyUI set up, just drop their image in there when they provide it for that purpose).

8
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2024-05-01, 12:32:56 »
In the workflow I tested, I was using upscaling inside ComfyUI (so, Stable Diffusion run locally). I did indeed crop the whole person (and some surrounding area as it was a crude rectangle mask, which I would mask out when overlaying into the image, so I drew the more detailed mask at the end as it happens :) ), as I wanted to improve the skin and clothing overall as well as the all-important face. Hope this helps!

9
Nope, I haven't revisited the Trello board just yet, shouldn't be any major changes there though (but will give it a checkover soon).

10
There will indeed be limitations, same as there are limitations from V-Ray to Vantage, e.g. see here : https://docs.chaos.com/display/LAV/3ds+Max

As a general guide, if it doesn't work for V-Ray, we can expect it not to work for Corona too, and given this is an initial implementation, there may be extra restrictions or limitations for Corona.

And as noted, yes, no live link in Corona 12, this will be revisited after the release of 12 to see what is possible.

11
[C4D] Daily Builds / Re: Last daily download issues
« on: 2024-04-25, 12:59:00 »
Working fine here - can you explain more about what happens for you?

https://forum.corona-renderer.com/index.php?topic=41877.msg224093#msg224093

12
News or findings will show up in a daily build as a "we hope this fixes...." ;) Or if something comes up where we'd appreciate a test "if you disable this in the BIOS..." or similar. So that is when it all becomes relevant for folks to test things - up until then while we are testing internally, there won't be any news.

13
[Max] Bug Reporting / Re: Re: CoronaMultiMap seed spinner
« on: 2024-04-24, 14:32:08 »
Definitely a case where a new thread would be better ;)

14
(there was too much of a chance of people breaking color management by thinking it was needed when it wasn't based on the brief period of time where it was needed, which is why it doesn't just hang around in its previous form until something new can be considered)

15
Pretty sure there was a reply in another thread about this where it was answered, but just in case not - the Gamma operator in its previous form was added purely to overcome a technical issue with color management in Max, which is no longer relevant so it has been removed. In terms of having it as an artistic parameter, we'll look into how that might fit in with tone mapping in a way that makes sense there, e.g. similar to how you find adjustments in Photoshop, which may be something different than the parameter that was there before (stuff like Offset etc. too). So we'll look into re-adding it, at the same time we look into other VFB 2 things that we may be changing (which may not be 12, as the work there will focus first on the recode and reskin and then we'll see how far we get otherwise).

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