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Gallery / The Cat
« Last post by morphtarget on Today at 01:26:19 »
I created “The Cat” in ZBrush, textured in Substance Painter, and used Corona to render it. It’s a showcase of my new collection of smart materials for creating realistic metal textures. If you’re interested in getting the material pack, you can find it here on Artstation:
https://www.artstation.com/a/37400218
Instagram address: https://www.instagram.com/morphtarget?igsh=emhkbDFxbHJxZ3g5
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Thank you everyone! I'm happy to hear all of this :)

And @steppes, wow... I looked this up and went down a rabbit-hole of the relative size of the Earth.
Very good point. Thanks. I was honestly already feeling that the Earth was "feeling small" with the Displacement turned on.
The scale felt off.
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Gallery / Re: Bokeh is your Friend
« Last post by blauwfilms on Yesterday at 21:17:33 »
Thank you Aram! :)
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Work in Progress/Tests / Re: Rendering with Corona
« Last post by Beanzvision on Yesterday at 19:25:20 »
If you want to dive in deeper, please check out our support documents :)
https://docs.chaos.com/display/CRC4D/Corona+Volume+Grid
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Work in Progress/Tests / Re: romullus wips
« Last post by Beanzvision on Yesterday at 19:22:18 »
That carbon fibre though :)
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Can't you just make the leaf shader less translucent?
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Hey Maru and thanks for your suggestion :) My aim is to actually block the light casted by the sky on the tree leaves (so they appear less translucent), without the plane casting any shadows to the foreground. I hope I managed to better explain myself here, it's tricky this one :')
I'll check your response on the other post and try it out, much appreciated!
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[C4D] I need help! / Re: Pure Red Light
« Last post by studiobasler on Yesterday at 16:51:08 »
thank you, this does the trick!
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Work in Progress/Tests / Re: Rendering with Corona
« Last post by maru on Yesterday at 16:51:00 »
Hi, changing smoke color should be pretty straightforward.
You can adjust the absorption color and scale.
Then you can adjust the scattering color. Disabling "single bounce only" can be a good idea to get more realistic results, but it will also render slower.
Here are some screenshots. In the last one I tried setting up some kind of dense, yellowish smoke so I've set both absorption and scattering to a yellowish hue.

Note that if you leave scattering color-less (white/gray) and only set absorption to some strong color, you will get weird results, but it's supposed to work that way. With absorption, you are treating light rays with maths, so the original RGB values may at some point end up as something completely different. :)
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[C4D] Bug Reporting / Re: Corona 11 Release dll. crash on Cinema 4D 2024.3.2
« Last post by maru on Yesterday at 16:27:04 »
We can only provide a solution or fix something in Corona if we either reproduce the problem on our end (with a scene or exact reproduction steps) or get an error report/minidump file from which we can conclude what the culprit is. Please see: https://support.chaos.com/hc/en-us/articles/4648898278545-How-to-report-issues-C4D
Also please always share the exact version of Corona you are using. For example "Corona 11" or "Corona 11 Hotfix 1" or "Corona 11 Hotfix 2", etc.
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