Howdy!
The cause is specifically the bump channel in the Plastic Black - Glossy material. If you disable the bump channel in that material, the crash no longer happens (at least in my tests). I didn't look to see if anything was animated with that material or not. Should be ok to disable that channel, as with how the scene loaded for me, there was nothing actually going into there, just a Normal to Normalizer, but nothing into the Normal.
We're still looking into everything, but that's one way to avoid the freeze in the meantime. Also, note that I replaced the set up with just a bitmap straight into the Bump, but that didn't solve anything - only turning off the bump seemed to work for me.
More info as we find it :)