Recent Posts

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1
[Max] I need help! / Re: Scene Converter Solution
« Last post by Illuminatu90 on Today at 16:29:21 »
That solved it, thank you. Added Smooth modifier default options.

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Gallery / PORSCHE 911 TECHART
« Last post by onb.artdesign on Today at 16:25:15 »
Hello to everyone.
Today I will share with you my Porsche 911 Techart Project. HDR dome was used as light source and environmental design.
It was designed with Corona 11 and 3d max software.
 I hope you like it.
 If you want to follow me, my Instagram address is https://www.instagram.com/onb.artdesign/
HDR by: magroung.com
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[Max] I need help! / Re: Scene Converter Solution
« Last post by romullus on Today at 16:18:44 »
The issue is probably in smoothing groups or vertex normals, try to add smooth modifier and see if that fixes the issue.
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[Max] I need help! / Scene Converter Solution
« Last post by Illuminatu90 on Today at 16:12:03 »
Hi,

I've just downloaded 3d models from String Furniture website but cant get them to work properly within Max + Corona.
I guess there is a problem with converting Vray to Corona which mess up the surface. Actually I just closed the scene converter window
without converting because I dont have Vray. It's not important to keep textures in this case, I just want the geometry to be rendered correctly.

https://stringfurniture.com/3d-images/string-3d-images

How can I open these files and get them to render correctly in Max + Corona?

Attachment is rendered with CoronaPhysicalMtl with Sun & Sky.

/Andreas
5
[Max] I need help! / Re: Texture map colour in RawComponent (diffuse)
« Last post by maru on Today at 15:52:01 »
Sorry, I somehow missed this thread. I tested this on a simple scene and it seems to be working as expected.
I am saving to 32-bit EXR. With 16-bits I was never able to get the correct lighting (the highlights looked too dark).
Added all CShading_SourceColor and CShading_RawComponent render elements (diffuse, reflect, refract, in this case I didn't need translucency or opacity).
Then in Photoshop:

[CShading_Raw_diffuse x CShading_SourceColor_diffuse] + [CShading_Raw_reflect x CShading_SourceColor_reflect] + [CShading_Raw_refract x CShading_SourceColor_refract]





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This was requested in the past and I am afraid there are some technical reasons why this cannot be done. I will double check that and will report it as a feature request if it's not there yet.
There is however a workaround that you can use to get "true" motion blur whatever you are rendering:
- Render a sequence
- Save each frame as a CXR file
- Use a low pass limit (e.g. 2 passes - if we render 100 frames with 2 passes the quality will be like rendering a single frame for 200 passes)
- Once the rendering is completed, open the Corona Image Editor, click the "Merge" button and pick your rendered frames
This should result in correctly blending all frames just as if it was single frame rendered for x number of passes. The result should look exactly like a photo with long exposure. The advantage here is that you can still control exposure and other post/tone mapping params.
The disadvantage is that you cannot control the shutter curve.
Thanks for your reply!
Although this is one of the stupidest things I've ever done, but yes, it works) unfortunately this method does not allow you to interactively see a preview of what will happen with different shutter speeds, which slightly destroys the continuity of the creative process and is not suitable for not such long shutter speeds, like shooting a mountain river at 1/10 s

Well, let's hope for the best, considering that you guys have already implemented the main layer of features that Corona required, I will accept if the only change in the 13th version of Corona will be just expanded support for motion blur for different use cases :D
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An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.
This is not about changing topology (I don't think we'll ever see that btw...), it's about animated textures, which would be useful on its own.

But I fully support the 'under-the-hood' automated hack. It would make things way easier for all things that don't support motion blur. Quite a good suggestion, actually! Doing it manually is a no go for animations (imagine the amount of work needed), so anything that allows for this to be automated would be very welcome.
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"at least until devs could figure proper changing topology MB support" 
One can only dream.....
How many years have passed ¿
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An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.
10
Hardware / Help with building a new computer
« Last post by Mortimer on Today at 13:50:25 »
Hello everyone,

I've been working in the architectural visualization industry for some time now, in various studios. However, I've recently made the leap to freelance work, and I have questions regarding PC setups, as I'm a total noob in this area. I've worked with both Intel and AMD, and honestly, I've always felt more comfortable with Intel because AMD tended to have performance issues and ended up being slower than the Intel processors my colleagues were using. Maybe the AMD machine was poorly configured, but it was strange to see Intel outperforming a processor that theoretically should have been much more optimal for the task. That's why I'm turning to you, the real hardware experts, to ask for advice. I already have a configured computer, but I'm eager to hear your opinions on potential upgrades or other options you think might be better. Any comments are welcome :) Thanks to all of you for your time and help. Best regards to everyone!

Here are the specs:

- Intel Core i9-14900 K 6.0GHz Socket 1700
- Motherboard ASUS ProArt Z790-Creator WiFi
- 4X32 Gb Ram Kingston Fury Beast DDR5 5200MHz 32GB CL40
- Liquid cooling Forgeon Azoth 360 ARGB 360 mm (here i honestly prefer a noctua or something non-liquid, but as i said, i'm ready to listen other options :)
- Corsair RMx Series RM 1000x 1000W 80 Plus Gold Modular
- MSI GeForce RTX 4090 VENTUS 3X E OC 24GB GDDRS DLSS3
- Samsung 990 PRO 2TB SSD PCIe 4.0 NVMe M.2
- 2XWD Red plus 3.5" 4TB SATA 3
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