Author Topic: Multi-layer mtl w/blending modes  (Read 14055 times)

2012-09-15, 17:39:08
Reply #15

loocas

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Blend shader (two shaders or more, like V-Ray blend) is more than enough.

I dissagree. :) If it wasn't helpful and useful I wouldn't ask for it.

2012-09-15, 17:39:45
Reply #16

loocas

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Corona Mask RE - add a feature to select objects directly, not just GBuffer values.

Sorry, got it working. It wasn't as obvious at the first try.
« Last Edit: 2012-09-15, 17:50:31 by loocas »

2012-09-15, 17:56:36
Reply #17

Ondra

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Its already there ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-28, 12:27:40
Reply #18

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)