Author Topic: [MMD] Miku Miku Dance Animation  (Read 5807 times)

2015-03-12, 03:38:56

WiggleVigor

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Hey guys what do you think about this?
Both me and a friend of mine did this.
We've rendered the final release with Corona 1.0.

https://www.youtube.com/watch?v=lqsHY9mEn-Y
« Last Edit: 2015-03-12, 03:50:52 by WiggleVigor »

2015-03-12, 05:57:19
Reply #1

borisquezadaa

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Its nice. Has some troubles with cloth and hair physics. But hey... it´s a lot better than i could do it.
One question, how do you do the cloth and hair sim?... if its imported, maybe you could try apex physx from nvidia. Is a cool developer plugin for cloth sim in 3dsMax.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-03-12, 07:06:06
Reply #2

vkiuru

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The lighting looks good, as does the scene and texturing! did you mdoel/texture it yourselves? As for the animation, I always found the subject of Japanese (?) schoolgirls in short skirts to be on the creepy side.

2015-03-12, 09:35:52
Reply #3

Ludvik Koutny

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2015-03-12, 10:54:48
Reply #4

grafichissimo

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Quite interesting, is not perfect but is admirable, of course adding Motion blur would improve a lot.
Could you tell us what setting did you use for the rendering please.
Davide Chicco - www.metrovisual.co.uk

2015-03-12, 15:10:40
Reply #5

Wigglevigor2

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Hey, here is the friend who helped making this project :)

@borisquezadaa The hair and cloth physics come directly from MMD. MMD uses the Bullet-Physics. Thanks for the advice with apex! We already thought about that for our next project :)

@vkiuru No, the models are from MMD we did not do them on our own. But believe me getting models with MMD format and motions into max gives you a hard time :D If you are lucky and find any explanation it's in Japanese :P

@Rawalanche Yes you are right. We tested it with motion blur but we just couldn't get it to look nice :/ It looks very noisy (see attachment). But we would really appreciate tips on how to achieve a good motion blur :)

@grafichissimo witch settings would you like to know? We used Full HD format and as time restriction 4 passes.
« Last Edit: 2015-03-12, 15:14:19 by Wigglevigor2 »

2015-03-12, 15:51:29
Reply #6

Ludvik Koutny

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Just decrease GI/AA balance value to something like 4-6. That will focus more rays into AA sampling, and therefore motion blur :) You may go even lower. You will find the sweet spot when motion blurred areas end up cleaner than other areas.

2015-03-12, 16:41:23
Reply #7

grafichissimo

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I meant Path tracing and HD cache or PT+PT?

Cheers.
Davide Chicco - www.metrovisual.co.uk

2015-03-12, 21:42:40
Reply #8

WiggleVigor

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Thank you for the advice Rawalanche. We will test it on the next project.

grafichissimo, it is Path Tracing with HD Cache. It seems that UHD would look worse than HD. But we've only tested that out in stills not as an animation. Does UHD really help with animations?

We also couldn't figure out a good SSS setting. So we didn't made use of it.