Hello Coronauts,it has been a long time, but the final public build of Alpha v6 is ready! It reflects the last 9 months of development, and contain everything published in daily builds up to this point. You can read about the features, bugfixes, and improvements it brings here: https://download.corona-renderer.com/a6.htmlDone? Then download the build here!The build again comes with a handy installer. You need to close all running 3dsmax instances to install it. If you prefer to copy it manually, you can choose "extract" option in the installer to get just the files. If you come across any kind of error, please report it in the bug reporting section of the forum.If you are writing a news story for some CG servers, we have prepared a handy press-kit for you: https://download.corona-renderer.com/presskit.zip. Please do not hotlink the download link, use this link instead: https://download.corona-renderer.com/a6.htmlEnjoy and remember, rendering is magic!Ondra
well.. i'm excited about the new A6 release.. i really love A5.. should i unistall A5 before getting the A6 into my 3ds max?? can i keep both versions for compare purposes?? it's recommendable to have both versions? there won't be any issues?? ..
Quote from: st.germain on 2014-03-18, 17:04:14Thanks a lot! Only thing missing is Render Element Material ID :(It is there, named CMasking_ID
Thanks a lot! Only thing missing is Render Element Material ID :(
Quote from: Keymaster on 2014-03-18, 21:02:32Quote from: st.germain on 2014-03-18, 17:04:14Thanks a lot! Only thing missing is Render Element Material ID :(It is there, named CMasking_IDGood Morning Ondra,onby two Passes of the same Scene. One with Alpha 5 (Material_ID), and one with Alpha 6 (Masking_ID).Do you see what I mean :) Masking_Id is useless, or not?Any proposals ?CheersJörg