Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: JG_monomiru on 2016-11-01, 15:04:59
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I can't really reproduce it - but it sometimes occoures when rendering something.
Corons 1.5 hotfix1 and 3dsmax2017/2016.
When playing with Tone Mapping within the Frame Buffer sometimes when Rendering is finished the Output/Frame Buffer picture changes brightness dramatically....
In some cases i tried to alter White Balance and got a complete darkened result - sometimes i tried only playing with highlight compression or other values within Tone-Mapping and the FrameBuffer becomes dark - like some gamma values were dramatically altered.
It is not really reproducible - sometimes this happens, sometimes not - maybe someone else has figured similar behavior.
I attached 2 images showing the difference - the bright one was the original rendered image - and during rendering you could alter the tone mapping values normally - but sometimes (mostly after rendering) changing either value will result in darkened output.
But i can't be sure if its really just while rendering was done, or also happening during rendering in those cases, where this appeared. Usually i recognized when rendering was finished.
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by any chance, werent you touching lightmix controls? Doing so switches the currently displayed render element to lightmix instead of beauty
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as far as i know i did not - in these scene i have not used lightmix-renderelement or have touched the light-mix feature.
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is this still happening, or was it completely random?
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btw: this definitely looks like randomly switching to lightmix or lightselect element
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any progress?
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Hi Ondra - i was absent from forum for a while - well it didn't showed again. So it might be related to just this old version or project.
Did not looked into it again.
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ok, closing as solved/unreproducible problem