Author Topic: Projector Shader in Corona  (Read 12987 times)

2020-06-02, 10:30:35
Reply #15

lollolo

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... One thing that would also really be helpful for this often used operation is to have separate map previews in the viewport. Say you want to scale one of the bump maps differently, if you can have instant bitmap preview in the viewport that is incredibly helpful because IR can be slow in heavy scenes. 3ds Max has this solved natively by having a button that simply isolates that bitmap in the viewport and shows it properly mapped on a mesh. Since the Viewport in C4D is hard to access via the SDK I reckon this probably isn't a priority but I guess it would be nice to keep it mind for when it does get "open" :)

+1

2020-07-02, 16:28:17
Reply #16

fedestampini

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Any news regarding the projector shader working correctly?

2020-10-03, 13:10:56
Reply #17

dipozzo

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2020-10-06, 03:47:33
Reply #18

aler

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+1
Any news regarding the projector shader working correctly?
I have Projector working normally when the texture is clean, but doesn't work at all in Corona Bitmap shader (Corona 6.0).
...however, the Corona Bitmap Shader can be refuse and get Linear a standard means by Cinema: in Material Editor Shader tab > Color Profile > choose Linear instead Embedded (I used it because of Linear Color Profile for Displacement).
« Last Edit: 2020-10-06, 07:10:33 by aler »