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[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-02, 11:57:57 »
hi, anyone have noticed that the last daily build is a bit slower than the other one? is only a my issue?
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I always create cameras from perspective view (CTRL+C) and it doesn't trigger automatic exposure control activation. I wasn't even aware about nonsense that Ma does when physical camera is created from create panel o_O
otherwise yes....
Maybe I don´t get it but I don´t see a problem here. It´s convenient in my eyes to use the shutter speed settings from the physical cam in this case and to control mblur completely independend from exposure or DOF affecting values (ISO + aperture).
I was not aware of the automatic activation of camera exposure control when creating a physical cam in max btw. :) I almost never create cams because I have one in our startup scene. Cloning a physical cam does not trigger it, but pressing "Physical" in the creation TAB alone is enough to do so, even without already having one created - what a nonsense (Max2016 here).
Good Luck
For some reason it only shows a black screen for me. :(
About the pinch/artifacts - did you have your camera levelled? (no rotation other than Z axis)
The line behind the view - were you using bloom & glare? Those won't currently work across the "seam" of a pano (one seam in a spherical mode, multiple seams in cubemap mode). The pinching is most likely due to the spherical mapping, that will happen at the poles - as you can see in the "flattened out" version, the top and bottom of the map are very stretched and distorted when using spherical mapping. That could be avoided using cubemaps (though note that at present, cubemaps aren't supported in the Corona VR app).
Sweet, any chance for that pano in an "interactive" version? :)