Author Topic: CoronaPattern playground!  (Read 18305 times)

2022-09-22, 15:11:20
Reply #120

romullus

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Not sure if it's bug, or limitation, but when the pattern is limited to certain material ID, it disables displacement for the rest of materials, that should not be affected by the pattern. Attaching example images - the only difference between them, is pattern modifier being on and off.
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2022-09-22, 16:35:24
Reply #121

Juraj

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damn that's very smart use of pattern. would make nested scattering easier:   (tree+modifier)xScatter
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2022-09-22, 17:00:20
Reply #122

romullus

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Yeah exactly, if it would be possible to scatter hierarchies, then we could could detach the leaves, then group, or link them with the trunk and be done. I was very pleased to find that the pattern can be restricted to specific mat IDs, but this displacement limitation is kinda ruining everything.
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2022-09-22, 17:07:07
Reply #123

maru

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Not sure if it's bug, or limitation, but when the pattern is limited to certain material ID, it disables displacement for the rest of materials, that should not be affected by the pattern. Attaching example images - the only difference between them, is pattern modifier being on and off.

This is currently expected.
Unfortunately, from a quick chat, it seems that fixing it would be very difficult. Let's hope it's one of those impossible things that our devs can do.

(Internal ID=968523899)
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2022-09-22, 17:30:37
Reply #124

Aram Avetisyan

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Not sure if it's bug, or limitation, but when the pattern is limited to certain material ID, it disables displacement for the rest of materials, that should not be affected by the pattern. Attaching example images - the only difference between them, is pattern modifier being on and off.

Not the issue related but maybe worth mentioning: a quick test showed that using Opacity on large number of faces is 2-2.5x faster than using Pattern.
With scatter this will of course get multiplied by some factor.
Aram Avetisyan | chaos-corona.com
Chaos Corona Support Representative | contact us

2022-09-22, 19:13:19
Reply #125

romullus

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This is currently expected.
Unfortunately, from a quick chat, it seems that fixing it would be very difficult. Let's hope it's one of those impossible things that our devs can do.

(Internal ID=968523899)

Thanks for the clarification. Now that i know that quick fix/improvement is unlikely, i can plan my assets accordingly.

Not the issue related but maybe worth mentioning: a quick test showed that using Opacity on large number of faces is 2-2.5x faster than using Pattern.
With scatter this will of course get multiplied by some factor.

I noticed that too, but opacity will never look as good as real geometry, when the object is very close to the camera. That's why we need LOD in the Chaos Scatter, we could have hero trees with displacement, the pattern and everything in immediate proximity to the camera, less detailed trees with opacity some distance away and then more heavily optimized meshes at the horizon.
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2022-10-11, 16:40:47
Reply #126

scionik

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Hi,
It would be nice to see an option smth. like CapHoles to prevent these holes.

Hi guys, will we see this issue fixed in corona 9 release?
Thanks

2022-10-11, 16:43:57
Reply #127

maru

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Hi,
It would be nice to see an option smth. like CapHoles to prevent these holes.

Hi guys, will we see this issue fixed in corona 9 release?
Thanks

Sorry, but that would mean developing a feature in 5 days (counting the weekend), and we are already feature-frozen, so this is not possible for V9.
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2022-10-11, 17:00:31
Reply #128

Rhodesy

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Forgot to say thanks for adding the real world scale option. That makes things so much easier. Such a great feature.

2022-10-20, 10:52:34
Reply #129

VIZSET

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Just tested simple window with osl map.
Awesome feature! Thanks!
More works: behance.net/vizset

2022-10-20, 11:07:38
Reply #130

VIZSET

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The thought went further
Let's try this with single collapsed train mesh (3 million polys) on 2 km height solid



upd. is it possible to resize youtube thumbnail to small?

« Last Edit: 2022-10-20, 11:21:13 by VIZSET »
More works: behance.net/vizset

2022-10-24, 17:10:10
Reply #131

lupaz

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Love Corona Pattern! Thanks Corona team!!

2022-11-04, 04:35:44
Reply #132

shortcirkuit

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hi guys - im getting ridiculously long IR times with corona pattern - ive got a ryzen 3970x - not sure if im doing something wrong?

2022-11-04, 13:48:09
Reply #133

Aram Avetisyan

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hi guys - im getting ridiculously long IR times with corona pattern - ive got a ryzen 3970x - not sure if im doing something wrong?

Hi,

Please send a video-recording of the issue, and provide as much detail as possible.
Attaching the scene where it happens can help as well.
For better tracking and resolution, I would suggest sending a ticket to us at: https://support.chaos.com/hc/en-us/requests/new, and attaching all relevant information and files.
Thanks.
Aram Avetisyan | chaos-corona.com
Chaos Corona Support Representative | contact us

2022-11-07, 11:06:21
Reply #134

user116

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Experienced the same situation.

Was trying to pattern some fibers object (created from splines) on a chair. IR was pretty much unusable.