Author Topic: 1.6 DR  (Read 34032 times)

2017-04-03, 22:57:13
Reply #120

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
glad to hear that! Yes, we are very close to RC1, so please, test if you can, to verify everything is A++ ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-03, 23:05:00
Reply #121

Frood

  • Active Users
  • **
  • Posts: 1924
    • View Profile
    • Rakete GmbH
Will do - as of now we will switch to 1.6, gn8 and


Good Luck


Never underestimate the power of a well placed level one spell.

2017-04-03, 23:11:14
Reply #122

Dionysios.TS

  • Active Users
  • **
  • Posts: 766
    • View Profile
    • Evolvia Imaging
Will do - as of now we will switch to 1.6, gn8 and


Good Luck

So glad to read all this! Great job guys and

Good Luck
« Last Edit: 2017-04-03, 23:55:57 by Dionysios.TS »

2017-04-03, 23:55:30
Reply #123

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design
memory management and backburner running perfectly...Excellent work.

I tested it on a crowded scene and the result is very fast and good

Imagination is more important than knowlege

2017-04-04, 07:59:49
Reply #124

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design
Corona 2017_03_31
 Is this version the latest daily build ?
Imagination is more important than knowlege

2017-04-04, 08:12:56
Reply #125

Ryuu

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 654
  • Michal
    • View Profile

2017-04-04, 08:17:52
Reply #126

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design
Imagination is more important than knowlege

2017-04-04, 08:37:04
Reply #127

Frood

  • Active Users
  • **
  • Posts: 1924
    • View Profile
    • Rakete GmbH
Strange, in fact it´s gone from Dropbox. Maybe it went disguising as RC1 now :)


Good Luck

Never underestimate the power of a well placed level one spell.

2017-04-04, 08:45:58
Reply #128

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
I accidentally deleted it. now it is restored
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-04, 08:53:47
Reply #129

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design
Thanks.
Imagination is more important than knowlege

2017-04-04, 10:32:26
Reply #130

Frood

  • Active Users
  • **
  • Posts: 1924
    • View Profile
    • Rakete GmbH
Isn't this the moment where also DR passes should be used for recalculating adaptivity? Adaptivity is enabled now on slaves but still only local passes are used? Or should we lower the recalculation passes when heavily using DR? Last frame I rendered were 360 passes DR vs. 3 local passes :) So not even once adaptivity was recalculated and my noise stop condition in this case ... well you can imagine.


Good Luck


Never underestimate the power of a well placed level one spell.

2017-04-04, 11:28:01
Reply #131

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
AFAIK it will now use all information to calculate adaptivity, but only after 5 passes are computed locally. We will fix this after other bugs in DR are gone
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-06, 00:21:24
Reply #132

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
DR memory allocation crashes should be fixed in the newest daily, try it out!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-06, 09:20:34
Reply #133

Freakaz

  • Active Users
  • **
  • Posts: 143
    • View Profile
    • Website
DR memory allocation crashes should be fixed in the newest daily, try it out!

Just tried with the scene that was causing the memory allocation error, looks like all good now. Thanks.

2017-04-08, 19:27:36
Reply #134

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design
Search LAN not working...It only shows only 10 slave machine
Imagination is more important than knowlege