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91
[Max] I need help! / Re: Corona displacement mod problem
« Last post by romullus on 2024-04-21, 22:00:55 »
Hmm, that makes no sense, because if there were issues with UVs or unwrap modifier, you would see problems with diffuse texture as well. Can you try to replicate it with any other displacement texture, preferably with the one that you could safely share.
92
Gallery / Silence - personal project
« Last post by Kost4d on 2024-04-21, 18:39:16 »
In the serene embrace of the woods, where the morning sun kisses the lake’s edge and the wooden cabin nestles in quietude, we find our sanctuary. Here, the world’s clamor fades, and the hush of nature grants us the clarity to listen. To listen not to the echoes of society’s voice, but to the whispers of our soul. Are these whispers our truth? Our moral compass? Our reality? Only the passage of time will unveil their authenticity.







93
Interesting, I will try this as well. Think they need to sort this out, we pay good money for their library and should work, take for example Stefan-L's amazing ones! Work flawlessly. Will send Siger another email and keep you posted... Have a good week :-)
94
[Max] I need help! / Re: Corona displacement mod problem
« Last post by lukado on 2024-04-21, 17:51:04 »
Results are same in rendering as in IR. What I realize it got something with unwrap and editable poly, because when I apply displacement to simple box it is ok on all sides of box. As soon as I convert simple box to editable poly and apply unwrap and  displacement, one side of box got displacement and other side is "flat". Below is example of same model that shows front and back side of the model.
95
since i withdrew access to the siger file i no longer have any problems with opening scenes
96
[Max] I need help! / Re: Corona displacement mod problem
« Last post by romullus on 2024-04-21, 15:43:11 »
If you're checking displacement in IR (interactive rendering), then be aware, that Corona uses adaptive tessellation and surfaces that are not in view at the start of the rendering will have much lower, or no subdivision at all and thus displacement will be significantly worse, or even non existent. When you change the view in IR, the displacement will not be updated, until you restart the rendering.
97
[Max] I need help! / Corona displacement mod problem
« Last post by lukado on 2024-04-21, 15:26:52 »
Hello everyone,

I have problem with Corona Displacement mod. I have Editable poly object with unwrap map and Coronadisplacementmod  applied. As you can see on attached images, not all surfaces have displacement visible (image 1). When I turn my object around (image 2), displacement is applied to back side of model. How can I achieve displacement visible on all sides of object?
Thanks
98
[Max] I need help! / Re: Render multiples camera matching
« Last post by Aram Avetisyan on 2024-04-20, 21:27:35 »
Just letting you guys know that CoronaCamera environment overrides are in progress and this should be easy to do in future :)

In the meantime, there may be different workarounds with 3ds Max Scene and State sets.
99
Off-Topic / Re: Any experience with EnvisionVR
« Last post by aaouviz on 2024-04-20, 19:20:03 »
I understood it that they host the files, but it's as simple as an <iframe> embedded into any website. Another good selling point was that their code is compatible with most popular real-estate websites, so the 3d can be easily embedded into a regular real estate site, too.

There is also the app, for which the project will be given a specific code for viewing.
100
Off-Topic / Re: Any experience with EnvisionVR
« Last post by dj_buckley on 2024-04-20, 19:16:27 »
What I struggled with is how you present it back to the client?  Once they've done their bit, what is the delivery format to the client?  A link? A custom app? Or does my client need to download the EnvisionVR branded app Etc etc

I.e. what are they doing that I couldn't do myself?
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