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Messages - Juraj

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4441
Work in Progress/Tests / Re: leather chair WIP
« on: 2014-03-25, 19:45:19 »
Those are awesome :- ).

And congrats to your modeller. I need to ask mine to step up the sculpting :- )

Enjoying the 25k px texture ?

4442
[Max] General Discussion / Re: VrayColor vs CoronaSolidTex
« on: 2014-03-25, 18:20:37 »
The widespread use of VrayColor in mapped slots I attribute to confusion (and bro-science) not necessity in more cases than some would think. It's comfortable on one hand, because you can input your colors directly from Photoshop or RAL chart or any outside resource but
it doesn't change anything to your end result. Lot of people still think it does, and that makes me remember those days were people thought Linear workflow consisted of 10 steps including ridicoulous things like "de-gamma"-ing, setting gamma manually
through color-correction node,etc....Well, there are still some people on Chaos forum to tell you linear is just wrong. I don't know what to say in such times.

Anyway, metals should be just black. Like all-the-time. Not even 1.1.1, Black. 0. Pure metal is always specular only. If it's not pure-black, and indeed contains diffuse reflection (because it's dirty, or paint coated,etc..) a "metalness" mask should rather be used in blend material to lend between metal and diffuse parts of material, each with respective reflective curve. But not single material. Well it might not look bad or wrong with very low values but, it's not correct if that's what people are after.
Non-black metals is more confusing peevie than same map in specular and glossy slot (like it ever made sense to begin with.... ).

And last thing, could you Keymaster make test sometimes if "color-correction" node increases overhead in rendering ? On chaos forum I've noticed Vlado mention few times it can increase it for like 30perc, which would be a lot. I don't know, I've never done any test but I dislike CC anyway.

4443
So, what's going on around here..

4444
Off-Topic / Re: Hello processing tutorial
« on: 2014-03-23, 23:15:05 »
I think the tutor could have been at least slightly more enthusiastic. He seems so bored.

4445
It looks pretty well, is there some performance hit ? Or it's just passes so rather minimal ?

4446
Gallery / Re: Bernolakovo_Bungalov
« on: 2014-03-22, 00:48:10 »
did you use Aviz tiles on the roof. Seems like everyone is doing interiors. Nice to see some people doing exteriors, my favorites

Ahh yeah! I like the interiors, but your right...everybody doing interiors...boring house/flat interiors. Boring for me. Specially the minimal shits with glass and cement...
No life in it...Just  "things together"...



This is such often repeated sentiment I have to comment on it. People do what they like (or what they professionaly do by living) and obviously, post what they do.
So what is the point of caring what other people do ? Everyone is free to post something they cater to. It's not currated gallery like formerly CGSociety ( I like curration...but it's undemocratic so even CGSociety dropped it and instead,
adopted "free to post anything" galledy and "forum picks" (the currated version) ), but even their curration applied only to level of quality, not theme or topic of artwork/project.

Because, otherwise, this "well I had to say I am not interested by what you do, but I still needed to tell you, so hey, look at my opinion" is quite odd thing to do.

4447
Work in Progress/Tests / Re: leather chair WIP
« on: 2014-03-20, 20:59:11 »
It is ! Hah, thank you, I didn't know either of those names. Well that's start, now I can model it.

About the new material...I don't know. The reflection is very flat, it's missing the "peak" from photography. Imho if fresnel is used, there is not much reason why not to keep reflectance really high.
It seems to be too "shiny" (low value of glossy slot, hate this backward terminology of 3D), somehow it should feature either layered polished reflection or work the fallof in glossy slot. But that doesn't mean I can create convincing leather :- D

4448
Work in Progress/Tests / Re: leather chair WIP
« on: 2014-03-20, 12:43:48 »
I also think fresnel (or curve imitaing fresnel in fallof of either blend mat or reflection slot) should be used.
The no-fresnel kind-of works in the first angle, but shows the drawbacks in the second, where it "glows".

Once again, that's impressive chair !! Did you photoscan it or it's sculpted ? Great design too, reminds me of this one chair I can't find name of !


4449
Gallery / Re: My Renders in Corona 18.03.14
« on: 2014-03-19, 14:24:23 »
These are nice. Heh, I also had that "game" when young :- )

4450
General CG Discussion / Re: 3ds Max 2015 features
« on: 2014-03-19, 02:34:10 »
Alright, just read Maya's .pdf. Now I see where people are coming off lol.

I like this comment from MaxUndeground (good discussion)

"Maybe that’s the problem – their userbase is so heavily skewed to other industries that – - no wait…if that were the case there would be pages and pages of new features for SOMEBODY". - See more at: http://www.maxunderground.com/archives/20745_3ds_max_2015_features.html#sthash.RMn6kInU.dpuf

I like to think that former too, that Max was dedicated to Design industry because AD did some math/statistics of its userbase (not being based around the "vocal user-base"). VFX/Media, is imho quite smaller than Design industry, which itself, is again, peanuts to construction industry (as illustrate by 9000+ variations of overpriced Cad/Revit renditions..). But even if that was the case, the progression is very, veeery small.

What actually happend to XBR project ? Is completely over ?

4451
General CG Discussion / Re: 3ds Max 2015 features
« on: 2014-03-18, 23:55:51 »

Make 40k objects in max 2012 with 1(!) material and open the "new" material/map browser. I waited 20 minutes for it to just OPEN. Same thing done with the old material browser (which can be activated again by an ini setting) and it opens instantly.


Hah, I didn't know this :- ) One thing that really pissed me off. Thanks, I'll implement it.

On other hand, I think it's staple that AD prices will keep being high with little features to compenstate for that. Seemingly it is like that. But, you ought to see AutoCad then... ;- )

I quite like what I see so far, placement tool seems gnarly ! That alone is pretty cool for me. Viewport improvement is always welcome. Yeah, it might be considered something that should be given, but realistically comparing viewport speeds of other CGI softs, are the other ones faster or even comparably fast ? Imho Max2014 is pretty great as it is.

4452
Yes, the thing about agencies is something to just live with. We also work on some projects with (well, "through" is better term) agencies instead of direct clients. Sometimes they bring interesting client you otherwise wouldn't get, because the end-client wants bigger package (like full branding) in one way so. You can't really get to you that they will make a lot of money on top of your head, it's just how bussiness works :- ) but I understand the un-easy feeling, we all have that...after all, it's money that could go DIRECTLY to us instead ;- ). But unless one runs agency (like D-Box), instead of studio (no matter how large, even Hayes-D size big) there is that overhead money that isn't going into your pocket. Bummer :- )

The "immoral" aspect is also interesting...in past there were few clients who really told me something in those lines as well. Like I "shouldn't" be charging so much. I felt quite offended...but they are all on ignore list since then (and inside spam folder).

What I find works best for us is to simply try to get 70perc. of clientelle only as direct end-clients. No agency, no "middle-men". It's easiest to charge your full quotes that way, with no compromises (and that doesn't even account for the luxury of honest communication, no barred walls...).

I see that Spain might be tough market, I am from Slovakia and would be nowhere if didn't consider global market.

Well, I wish you good luck :- ) So that you can upgrade soon ! If I won't build some httpc fun pc I'll send the i7 your way atleast.

4453
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-18, 12:51:49 »
:- ) Good. Let's do some new project.

4454
Gallery / Re: Animation test
« on: 2014-03-17, 23:36:52 »
Very awesome :- )

Slight crit is the 2nd and 3rd shot seems visually somehow faster and with narrower DOF stick out a bit more. It somehow slightly bothers me. The last half though is excellent.
Personal view (not crit!) is that shallower DOF, slower pacement and music would make this an truly great piece !

4455
[Max] I need help! / Re: More Materials
« on: 2014-03-17, 20:06:11 »


Also, one you learn the Slate editor, you will never go back.

Nah, you do :- )

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