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Messages - Juraj

Pages: 1 ... 295 296 [297] 298 299 ... 318
4441
[Max] I need help! / Re: car in the air
« on: 2014-02-07, 05:13:26 »
Powerful answer :- D

4442
Gallery / Re: Kitchen
« on: 2014-02-05, 15:29:54 »
You can still composite the final environment in Photoshop, but it would look more natural directly. Did you used HDRi or Sky model ? Almost looks like hemispherical HDRi with lower black half because the balcony glass got that tint (unless that tint is inside material, that nevermind)

4443
General CG Discussion / Re: Vray 3.0 open beta
« on: 2014-02-05, 06:21:12 »
I am very fond of some of the new features, although I myself don't own 3.0 yet, all my current projects are running 2.4 for animation reasons and after I am done, I'll think of upgrade, but it's most probably.
"Transfer Missing Assets and Use Local Machine." Looks like simple thing to do but funny it made it there now. Well it makes life much easier and convenient.

I would like to see the screenshot of the new framebuffer.

4444
[Max] General Discussion / Re: Sending renders via e-mail
« on: 2014-02-04, 23:55:48 »
There's actually nifty plugin that let's you play games (like shuffling, it shuffles the render in framebuffer and you can correct it) in framebuffer to pass time, but still lets you pointlessly stare at your master creation.
I really can't get rid of staring on render during rendering...so much time has been wasted...

4445
[Max] General Discussion / Re: Sending renders via e-mail
« on: 2014-02-04, 23:33:45 »
gamechanging workflow for Corona. But it would be a separate project

This confused me bit. Interestingly, it sounds like something Radiance (RefractiveSoft/Octane render, now Otoy) said on forum straight before Beta's completion. Sure scared lot of folks :- )
Nonetheless, very curious

4446
Gallery / Re: The Dinner
« on: 2014-02-04, 18:13:55 »
Def don't need to argue at all, but take from someone that does teach adults and elder people: When you are learning, you do need to hear good and bad things


While I dislike this concept a lot, I think it's childish personally, I did just that in very beginning :- )
"Take my critique in lieu that I think you have pretty good understanding of 3D" which is why I gave you critique of other aspects. But good 3D doesn't make good image, it was quite simple argument.

We are after all professionals, thick skin is the utmost important trait by far left and right (again, not that I have it, it's ongoing effort, hardly anyone reaches the choleric heights that I do)

4447
Gallery / Re: STUBA Gallery NEW
« on: 2014-02-04, 17:50:40 »
Heh, cheers = ) You're welcome.

4448
Gallery / Re: The Dinner
« on: 2014-02-04, 17:34:04 »
Well, take it as you wish :- ) I don't feel the need to argue. You took too much defensive stance for your own creation but my intention was to help you only, since you're good.

Regarding teaching, no, that's how I always did it. I would be all sensitive/politically correct if I were teaching 8year old kids :- ) but not adults.
There is currently almost an mythic idea what constructive critique looks in most people's heads and it goes like this " Well...it's nice ! but it could be better...and like this...blablah".
This is logical and ethical fallacy, and it's quite sad in my opinion that people can't accept honest opinion without sugercoating it to avoid hurt egos. Most critique is already stemming from wish to help the creator,
so what is the point of shielding ?

I do not even call my pictures good. For some of them I am proud, but I do not think they're good. They're ok, and they often suffice for what they were created for in terms of current knowledge/time/budget. But that doesn't mean I don't see their flaws that I need to negate by positives. Positives are cool, they're nice, they warm our souls, but after that, what about them ? They're not the ones that need to be solved.

So, yeah, that was quite big arc, but now you know why I don't give critiques usually :- )

Cheers

4449
[Max] General Discussion / Re: Sending renders via e-mail
« on: 2014-02-04, 17:19:57 »
don't get offended, the request was quite funny on first notice, atleast until I thought for minute how it could be useful :- )

Anyway, it's definitely not the same, exposure is inherently tied to creating images simulating camera, but email client is not.
If there's one thing (apart from great quality of renderer itself) that distinguishes Corona from competition at this point,
is the simplicity of integrating only necessary things and not overdoing it on robust gimmicks. Neat and minimal UI is one of those things.

4450
Gallery / Re: The Stealth Barn
« on: 2014-02-04, 16:25:06 »
I would say the paint-overs are only problematic in the second exterior, where it doesn't blend well with already quite static camera and causes missing depth. The other two exteriors seem quite fine to me, I wouldn't say they un-realistic. Otherwise job done well :- )

4451
Gallery / Re: Kitchen
« on: 2014-02-04, 16:20:48 »
I would try getting some similar leveled environment directly in-render, otherwise it wreaks havoc in refracted panels, as you can see on your windows and balcony. I presume the original environment was much brighter when illuminating the room for this exposure, and this nulifies the reflection, so you got very clean but empty alpha channel. You can either manually paint these reflections back, or try to render some sort of environment directly, or use override.

4452
Gallery / Re: The Dinner
« on: 2014-02-04, 16:09:31 »
Hi Marciotiz, good you have a spirit :- )

Well, I would never call myself artist either... for me all this is rather craft, it's only my job that the pictures have aesthetique side but ultimately it's visual communication medium.
And that why I consider imporant that they always balance well between the various sides, be it technical, artistic, etc. After all, well balanced image will always strike better
reception that one only tweaked one of them. Now you already know how to create good shaders and stuff so I just suggested to study more about composition, cameras, etc. Pick
some really good photos and see what makes them attractive a make them work. Working straight from head can create some hassle in the scene.

Anyway, wish you luck in endeavor !

Edit: I wish I could find my older pictures, I lost that hardisk I think.. but two years ago I had the same compositions in school ! Odd angled cameras that focused too much on some mixture of details, and not on the bigger picture. That's why when I teach people, I always emphasize camera work first. If you set up your cameras well, like first half of battle is won. That makes you see if the image works overall. You can make it smaller, flip it horizontaly, ask a second person (some cameras are really compromise between me and Veronika). I think these things are bit undeappreciated in Archviz community these days.

Anyway, I am not being paid for being nice :- ) I rather just continually speak my mind in tone that's....me. I've been doing that for past 15 years, can't change into anglosaxon gentleman.


4453
Work in Progress/Tests / Re: Studio lighting setup
« on: 2014-02-04, 04:01:44 »
Technically concerning, HDRi is easier to achieve mix of direct lights and soft boxes, since single image will have that based on size and intensity of spots.
It's less flexible to modify (as you can really just rotate the whole mixture, but not individual sources, as they are baked in) and if you would wish so, you need something like HDR studio.
But you can always just use pre-made HDRi and since there's plenty, all you have to do is swap them until you get what you like.
I would also say it samples faster, since it will be single environment light source as opposed to mixture of uniform and directional lights, which need to be sampled each, and currently for example, directional area lights are very noisy in Corona.

Aesthetically, doesn't matter at all, it's just the approach that changes, results are identical.

4454
Gallery / Re: First corona render images
« on: 2014-02-04, 03:52:07 »
I really like the first one, other two aren't quite my favourite style.
You def know what you're doing though :- )

Maybe slightly longer render to clean up some noise here and there

4455
Gallery / Re: The Dinner
« on: 2014-02-04, 03:07:06 »
Very beautiful renderings you got!  flawless images!

I feel the need to chime in, even though I usually never comment on people's work (I am just not fan of it, I believe everyone can be his own best critique).
So without more time lost, here is my personal opinion:

These are not good images, and if you want to improve, don't be swayed by hyperbolic positives from 3D guys. Good images aren't made purely by nice 3D models, lighting and shaders.
All this is quite easy in this time, a lot to premade content, a lot to Corona,etc.

They all have very inconsistent and chaotic feel. Completely crazy angled cameras contributes most, but pointless use of DOF and weird gimmick (the woman) don't help either.
The staffage (furniture, decorations, architectural mass,etc..) is placed all over, and doesn't leave any place for the eye to rest, neither is there any focus to something important in each image.
My eyes just wander all over with feeling like "look here..and here, but also here, all nice reflection and bump maps!" It surely does impress people obssesed with pure rendering standpoint, but the image suffers.

Take my critique in lieu that I think you have pretty good understanding of 3D and if you improve other concepts, you can take it really far :- ) But I thought you wouldn't think of that if you receive too many pointless gratulations based on only 3D gimmick. It happens on archviz forums so often that I am just tired of even looking anymore. No honesty, no reality..

Cheers and good luck !

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