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Messages - Juraj

Pages: 1 ... 294 295 [296] 297 298 ... 322
4426
Yes, perfect work, but here  a lot of Color Correct and overall post. Clear render was not like this beauty.

You are saying it like it's a bad thing, and I don't understand why.

I didn't even reply because I was just confused what did that mean :- D

4427
I don't think this is something that should trouble any renderer :- ).

It's nice, but it has also been done before in even grander scale and quality by Studio Aiko, quite some time ago. Still so impressive...



http://www.studio-aiko.com/in-house.html

4428
i think 200 hours for all those renders is over kill even for vray

Why ? 20+ hours per image for a hi-res single image isn't that long. Do you know Marek Denko's render times ? (He writes them under images often), for example his recent personal project was 12 hours, across 4 machines, but he had higher as well.
[ http://marekdenko.net/?page_id=105 ]

It's not commercial project, so there is no reason to settle with something less than showing your work in full high quality, which means no short-cuts and good resolution/high sampling. So, looks like very normal render time to me.

And judging not only by myself, but also from popular threads at Chaos, I know lot of people use 20+ hours per render (judged by average single machine i7 performance to unify this "benchmark" ). Just because some people are fine with 20 minutes,
doesn't mean those who use high settings don't know what they are doing/can't optimilize, they just choose technical quality without compromises. Seems correct to me.

4429
[Max] General Discussion / Re: something big is coming !
« on: 2014-03-28, 22:21:55 »
Alright, we disagree there, 3k is on verge, but multiple of that is something I would rather invest and reap the benefits for multiple projects, even if it is mere 5-10perc. of budget, I see it as money wasted. As for the rest (SW, HW, managing,etc..), that is for longer discusssion with so many variables and we have different opinions seemingly.
I know the calculator, I've done my math. It's not "cheap" to me, and that is hardly because I don't budget enough.
I do agree completely on the speed benefit, no amount of home farm will equal to resources of cloud and for it, they are extremely helpful, but I don't find the "it's extremely cheap" to be supportive argument of that. It's obviously not for everyone.


4430
Gallery / Re: Corona render sketchbook
« on: 2014-03-28, 18:03:13 »
Yeah, nice :- )

4431
Gallery / Re: ArchViz animation of city building
« on: 2014-03-28, 17:48:34 »
You have my respect :- ) Lot's of good stuff there.

4432
[Max] General Discussion / Re: something big is coming !
« on: 2014-03-28, 17:16:48 »
expensive? I found it extremely cheap. I am not doing animations usually. But having high res render quickly for 7-15euros max is really funny price for me.
Not mentioning the hassle with managing PC's at home, licences, noise and heat. I sure want to have a few spare machines at home for test. I do sometimes use small 40machine renderfarm which my friends have, but for big scale commercial project, renderfarm is the right choice. I will simply put extra line in my quote to my client as "External renderfarm" and let clients pay extra for that. Simple.

Simple...ok. 7-15 euros for still is your price, Peter Guthrie mentioned in Venice around 70 euros per still, which is close to price I found to get. The moment you quote your client additional 4000-12 000 euros simply for rendering, you realize you can just buy the HW for it and keep it for additional projects as well, thus keeping the value, not only transfering it.

4433
[Max] Resolved Feature Requests / Re: Custom white balance
« on: 2014-03-28, 10:45:05 »
What's confusing on this ? Proper white balance has Temperature and Tint., or, in CGI, single color compensation slot (like in Vray).
I don't see how this is cluttering. Sure, it's not utmost important at all, but it's not gimmick..

It's not only about lights, color shifts occur upon interaction with materials likewise, so setting your lights to regular temperatures doesn't mean.

Yes you can do it post very easily now but, Corona already has great interactive tone-mapping in frame-buffer, so this would be good addition.

4434
[Max] General Discussion / Re: something big is coming !
« on: 2014-03-28, 10:38:22 »
So i have this little animation i am working. First piece to put in my future reel. It's 450 frames...  just 18 seconds of animation. There is motion blur, particles and stuff...  but i managed to get it on a nice 60 minutes/frame on my older i7 870...

I intend to render it at work, where we have farm... but just out of curiosity, i tried rebusfarm...  i opened calculator, entered my amount of frames and rendertime, clicked calculate andHOLY SHIT!!!!!!!!!! almost 400€...  incredible...  i expected renderfarms to be expensive... but not THIS expensive...  wow...  i will probably never use any renderfarm at THESE prices :O

My anims come at 4000+ euros there, so I long time ago I figured Rebus (or any render farm) is not the way to go. It seems to be ok price for fast animation (if someone already has 5-10min. per frame on single i7), but anything else, it's just money gone into trash.
Bot it's almost universally accepted as being cheap so I really wonder, what do people render on it.

4435
[Max] General Discussion / Re: CML Website is ONLINE! Enjoy.
« on: 2014-03-28, 10:35:05 »
All i am getting is a blank white page :)

Upon direct link, so did I. Just remove "www", http://coronamaterials.com/ .

4436
Gallery / Re: Photogrametry Experiment :)
« on: 2014-03-26, 22:18:21 »
150 photos ? That seems like an overkill. Was this done using Agisoft ? What camera and lens were used ? I am currently experimenting with NikonD800 plus prime 50mm although I haven't build a studio room setup yet. Will post my stuff close to summer.

4437
[Max] I need help! / Re: corona side by side with vray..
« on: 2014-03-26, 02:59:39 »
Depends. How long do you have Vray installed and has he done any martial training in meantime ?

4438
True and I agree. I almost always only regard "archviz" (although I dislike to use the term and even consider it unified industry), which is bastard child of CGI and ultimately, the easiest discipline among all, both from technical and bussiness standpoint.
Of my "whole" (well, it's just less than 3 years) career I spent in studio 5 days, after which I was kicked out and kickstarted my own way. While the beginnings were funky I think I managed to learn purely by self and built a rather petit bussiness model,
currently centered around 3 people at most times, but with rather high margins, something I am proud of. So I am very much aware my advice is almost never universal. (I've noticed just now he asked about architecture and
 and vehicles...so my fault missing that)
It doesn't mean though that I don't in fact, miss the experience. I so much long for it, but I am just past the point at which I can do it. I would pay generously to experience, maybe just walk around and talk to directors in companies like Hayes Davison and D-Box. I absolutely agree it would facilitate lot of things, importantly production values as you write, but I also believe it's possible to do without. After all, so many others have done it that way, across various fields.

Hey, if you ever want to discuss that automotive viz industry, hit me up somewhere, like on FB, or I'll come for beer visit, I have long time fascination towards it (but not intention to do it outside of maybe one hobby project in lifetime.

4439
Ultimately they are almost identical in workflow and material system. I won't do a comparison as it's against my beliefs, but you're not making any radical decision that would
complicate your life in freelance.

Regarding universal spread of Vray across industry, this actually won't matter to you if you freelance in Archviz in regard to end-clients. If by freelance you mean also sub-working for other CGI studios remotely,
that's not true freelancing but yes, that it would matter to learn industry standard, which is Vray. Your end-clients (those only worthy of having outside of quality agencies ) don't care and in 95perc. of case don't know what software you even use,

4440
Work in Progress/Tests / Re: leather chair WIP
« on: 2014-03-25, 21:25:00 »
Yes, it's too much but for extreme rare occasion who knows. Can still be downsampled like 1:4 to ultimate clarity though.

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