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[Scatter] 3ds Max - Bug Reporting / Scatter instances move between frames when Camera clipping enabled
« on: 2023-01-23, 12:14:03 »
Hi,
We recently rendered animation with dozen of scatters. As the parsing times were growing, we decided to try the active camera clipping option for a higher density ones (grass lawn, hedges etc).
At first glance it worked fine and reduced parsing times a lot for some of the sequences, however later we noticed that with clipping option enabled, scattered objects started to move between the frames.
Activating temporal consistency did not help.
Please see attached videos for comparison between the clipping option ON & OFF.
Max 2022, Corona 8 and Corona 9 (same issue on both versions).
We recently rendered animation with dozen of scatters. As the parsing times were growing, we decided to try the active camera clipping option for a higher density ones (grass lawn, hedges etc).
At first glance it worked fine and reduced parsing times a lot for some of the sequences, however later we noticed that with clipping option enabled, scattered objects started to move between the frames.
Activating temporal consistency did not help.
Please see attached videos for comparison between the clipping option ON & OFF.
Max 2022, Corona 8 and Corona 9 (same issue on both versions).