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Messages - shadowman

Pages: [1] 2 3 ... 7
1
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-25, 00:38:56 »
Great work!
Only that camera shaking is little annoying.

2
Gallery / Re: Tajovskeho Office
« on: 2017-10-11, 12:39:35 »
Very good!

3
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-28, 14:40:07 »
Weird things with Max's Orbit Camera + CoronaCamera

4
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-20, 21:06:00 »
Is this happening immediately after you create CoronaCam?
What display driver do you use?
Yes, immediately.
In max 2018 it work as it should.
Nvidia 385.41 for GTX970. - oops, misunderstood about driver. 😅 It's Nitrous d3d 11

5
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-20, 14:51:24 »
Sep 20 build, max2015.
Still trubles with cam selection.

And hope for "custom output size" option for CoronaCam.
And visible clipping planes.

6
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-07, 12:39:46 »
Cool start!
Above mentioned things:
the icon - simplier = better. Example - VRayCam. And It's selectable all ower it's icon.
And it would be nice to have individual resolution for each.
And Exclude option - other words the "Renderable" checkbox on/off for objects that often blocks the view when Batch render is used.

Thank you! :)

7
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-25, 13:58:31 »
hope to see some news about htis old problem.. 😅

cleaning this as I am moving all similar reports to our internal tracking system. We will give it a shot for 1.7
it is because the reflections becomes partially classified as diffuse when lowering glossiness. Currently there is no easy fix for this

8
Gallery / Re: Dieter Rams - T3 radio
« on: 2017-07-18, 22:03:55 »
There's no smoothing groups set on chamfers?

9
Gallery / Re: Investigating the light
« on: 2017-07-18, 16:22:11 »
Dk exactly, but I think it must be a hard strobe flash to capture the car still..? Or camera moving parallel.. :)
Overall pretty stuff!

10
Great work!

Just a feeling that the car is smaller than it is. In scale of kerbs and raindrops on car..

11
[Max] I need help! / Re: Strange reflect with frosted glass
« on: 2017-05-02, 13:07:33 »
then it's something with floor object/material settings I guess

12
[Max] I need help! / Re: Strange reflect with frosted glass
« on: 2017-05-02, 12:25:40 »
Is the "visible to reflection\refraction" option checked in Object properties of glass?

14
Gallery / Re: Chandelier
« on: 2017-04-03, 15:33:03 »
A bit over-contrasted for me.
And the red wires look lie self illuminate material..

15
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-30, 11:06:05 »
yes, it is tradeoff for the "dark highlights behind glass" bug. It is one case where the different fakes in Corona just dont mesh well with each another :(
I see. But hope to see some solution.
Because it's a common scheme in architectural visualisation, and following this official tutorial:
 "How to create background material in Corona?" we'll get into a trouble :(

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