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Topics - spawn5891

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1
Work in Progress/Tests / mat test
« on: 2014-07-04, 01:22:29 »

2
Gallery / teapot exhibit
« on: 2014-05-07, 21:52:18 »
.

3
Gallery / Night Fun
« on: 2014-04-24, 19:33:10 »
well....enjoy?

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[Max] Resolved Bugs / Corona random crush
« on: 2014-04-16, 11:53:18 »
Hello

I have some problems with random corona crushes. Sometimes i get this message, sometimes i get no messaje just a quick and clean crush and max exit. Has happend with multiple scenes no matter what materials, lights or other parameters...as far as i can figure. Any ideas?

5
[Max] General Discussion / resolution vs rendertime
« on: 2013-12-11, 14:36:59 »
Hello

I have a small issue regarding a project i'm working on currently. The scene is made up from about 15 corona proxy objects (houses) and some enviroment (not trees). The test render @3000x1000 pixels takes about 4-5 min to get to a decent quality but when i crank up to 6000x2000 (final res) it takes about on hour to get to the first pass...and it kind of stops there. Doese this change of resolution affect the render time by such a huge factor? Thx

Ps: Progressive render engine. Primary solver: Path Tracing Sec. solver: HD Cache

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[Max] Resolved Feature Requests / Dirt map?
« on: 2013-12-05, 10:02:39 »
I've been playing with corona for the past couple of months. I'm sure that it's going to be one of the best render engines in it's class. I have some topics that i'm not very happy with...but the most important is that every cristal clear render done in corona is soooo clean...too clean :). Don't get me wrong...it's a good thing...but some times i find myself trying to use a vray dirt map for occlusions and ruffing up the render. It's something that can be done in post production sometimes...but it would be a very very VERY usefull thing to have in the material options. Is there a way to obtain this effect allready and i'm wasting my keyboard here? :D

Thx corona forum...

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