Chaos Corona for 3ds Max > [Max] Feature Requests

GAUSSIAN SPLATTING

(1/4) > >>

Stéphane Agullo:
Hello,

First of all a big thank you to the Chaos team, Corona is just fantastic, great evolutions, stability, and impressive rendering quality!

However, we can't wait to be able to integrate Gaussians Splatting in 3D scenes, it's a great technology for capturing a drone environment for example, here's a capture with 80HD photos!



It's a real shame to have to integrate in AfterEffect in 2D render! The most classic format is PLY, and even with unlit luminosity management, and without shading at first, it would be great!

I hope to be able to use them in the near future!

Thanks & nice continuation!
Best regards.
_

James Vella:
In the mean time you could try cloudcompare and export to stl or fbx etc. I havent tried it myself but seems fairly straight forward

Juraj:
Absolutely! I am all for this too :- )

Stéphane Agullo:
Hello James Vella,

You might as well use direct photogrammetry, but then again, it's not as good in terms of weight/quality!
How many billions of polygons would it take to render a neighborhood like this? Only 1M gaussians!



Can't wait! Thank you!
Best regards.
_

James Vella:
Yes I use photogrammetry. I'm also interested in gaussian splatting but havent had the time, only so many things I can fit into a day :)

There is always decimation methods you can implement in the process to reduce poly count if necessary, once the visual data is stored you can just project it back over the mesh. But if it runs smooth and is just used for scenery then I dont see why the process needs to be over complicated.

Navigation

[0] Message Index

[#] Next page

Go to full version