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Messages - JohnNinos

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31
Gallery / Re: O r a n g e g i c.
« on: 2017-10-27, 23:37:51 »
We thank you all guys for your nice words, so happy to hear them! :)

32
Gallery / Re: O r a n g e g i c.
« on: 2017-10-27, 23:35:57 »
The works are really photographic, congratulations!
...but how do you pronounce that? :D

Thanks man you are doing some great development here, cudos!
The title came out of nothing was a strange composition of orange + magic and we cropped it to orangegic, i pronounce it like orange(small pause)gic :P.

33
Gallery / Re: O r a n g e g i c.
« on: 2017-10-26, 20:27:15 »
Beauty Boutique. Been in retail for some time, rendered many high end and discount stores. Never had a chance to render a minimal concepts with attention to that much detail. Good for ya'

We really appreciate your kind words, Thanks, Cheers! :)

34
Gallery / Re: O r a n g e g i c.
« on: 2017-10-26, 20:24:59 »
Amazing work, very professional looks!

Thanks a lot man! :)

35
Gallery / O r a n g e g i c.
« on: 2017-10-26, 15:18:48 »
Hi guys! This is our last project i created with my colleague @nefeli_kallianou .

The initial concept of the following images was to create a retail store for print advertisment.
Having finished with our commercial part we got to develop our project a step further.
Software used    Corona Render |  3ds Max  |  Photoshop  |  After Effects.


Orangegic.



ARCHITECTURAL SCOPE

The composition of Orangegic includes two main areas a public and a private one.
The main retail area consists of various ambiences such as clothing rails, stands and a lounge area.
While the private one is an innovative, collaborative, impactful working environment.

Within an old industrial shell, we developed a new clothing boutique store.
Our preference in this project was a gentille, sharp and warm design of a store inspired and motivated of the orange color pallette and clean lines.
We tried getting away with a fine tuning between the retaining white bounding walls, the original concrete structure pillars and the clean plasterboards.
On the lighting section we aimed on making a white cloudy overcast enviromental condition and enchance a cozy atmosphere with some hanging spotlights that floods the interior with warmish light.

DESIGN FIELD

The desire to bring some warm touches that would be involved to the general structure of the store guided our design decisions about combination of materials and the composition of surfaces.
Taking advantage of the old shell we implement some metallic finishes such us copper and brass which incorporation with velvet's soft structure produced high contrast and depth in a natural state.
Among the materials chosen, coper and velvet predominate due to their rich dark orange-browny colours.
Our goal of a more sophisticated orientation underpinned of the Thonet's seatweaving woven pattern on  the wall hanging  panels and the booths.
A pattern of palm tree's leaves was embossed in a plasterboard and some shades of green, cement and white marble was added in the space.

CGI TECHNICAL ASPECTS

Corona Scatter. Having tried before the multiscatter plug in, this time we wanted to give a try to Corona's native scatter for the distribution of some hairs over the knits to achieve wool softness.
Deformed Edges. To achieve the deformation on the "old shell" of the building we used the deformed edges script by Branko Zivkovic that we found out on Jakub's Cech first manifest.
Damaged Pillars. We used some damaged textures found on textures.com and we implement them on our pillars with Arrimus 3d techincs.

You can check the full project presentation on Behance:
https://www.behance.net/gallery/58085753/o-r-a-n-g-e-g-i-c

thank you for watching! :)













36
Gallery / Re: C a c t u s.
« on: 2017-05-23, 16:08:50 »
Thanks a lot guys for your kind words, Cheers!

37
Hardware / Re: HELP building my new business Workstation
« on: 2017-01-31, 13:08:31 »
Hi guys,
   I am also interested on buying a same WS as you said my only consideration is that i want them for a main workstation and not for a render node, would you think that ill have viewport/ single core problems with interactive maybe? or ill be just fine? ( due to their single core slow speed) Cheers!

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