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Substance Designer 5.2

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pionier:
Hi,

just get Allegorithmic Newsletter about new update for substance designer, one position look especially cool :)

This update targets mostly the 3D view, graph, export and performance; most importantly:
3D view features : tesselation and opacity support in PBR shaders.
Convert maps to Vray/Corona/Redshift/Arnold targets using the PBR converter filter.
Pixel Processor node performance boost on DX10 engine: about 50 times faster :)
Graph improvements: options to render comments at constant size, and to disable new node display in the 2D view.
Option to hide/display PSD layers in the library preferences.
This release also contains many bug fixes.

https://www.allegorithmic.com/products/substance-designer/release-notes/5.0

can't wait to test this out :D

dubcat:
Here are the results from one of the procedural concrete samples that come with Designer.

Edit:
I've made a curve in Photoshop to simulate the same effect. (Remember to switch to 16bit for clean result)

pionier:
This may help someone: http://www.polycount.com/forum/showthread.php?t=155524

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