Author Topic: Daily Builds 1.0 - 1.4  (Read 244779 times)

2016-04-28, 11:13:57
Reply #1350

Nekrobul

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This only affects situations with many lights or overal lightsampling is improved? X_X
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2016-04-28, 11:30:37
Reply #1351

Ondra

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only many lights currently
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-28, 15:35:27
Reply #1352

Frood

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Seems like noise level is calculated wrong when using cVFB region(s) now?

If I cVFB region render 1/10 of some image (which is self-similar in one direction), the reported noise level for that region is ~1/10 of the noise level of the full frame with same number of passes. Like if for the rest of the image a noiselevel of 0% is assumed and the value get´s divided up.

When using crop it´s ok. When using (native) region it´s ok. When using cVFB region... like described.

Good Luck

Edit: No one disagrees, so I will mantis it
« Last Edit: 2016-04-28, 18:00:29 by Frood »
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2016-04-28, 17:59:21
Reply #1353

VASLAVO

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the tiff files are loading as grayscale images on corona bitmap latest daily build, also its taking a little bit longer to renders heavy scenes.

2016-04-28, 21:51:44
Reply #1354

Bormax

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Hi

I have a question about amount of passes which is necessary for Corona to give anough information to denoiser to get best result out of it. I know that in latest build it's enough 2 passes to make denoiser to work. But does the quality of denoising depends of amount of passes (if I get it right yes), and how many passes denoiser needs to make its job well, or maybe even best?

I have an idea to clean up my pictures which have been rendered and where I saved VFB before you implemented your great denoiser. I'm going to activate denoiser, resume render from file and give it to render some time to get enough passes for good denoiser's job. How many passes - this is the question.

What do you think about this idea?

2016-04-28, 22:08:05
Reply #1355

romullus

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It's not the passes that matters, it's noise to signal ratio, a.k.a. noise level. The lower the noise level is, the less job denoiser will have to do.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-28, 23:02:25
Reply #1356

PROH

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Hi Ondra. Just saw your post about the new build :), but I can't find it?

2016-04-28, 23:04:36
Reply #1357

Ondra

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compiling. Compiling all the versions is starting to get lengthly...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-28, 23:11:29
Reply #1358

PROH

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Ah.. Looking forward impatiently :)

2016-04-28, 23:41:05
Reply #1359

Ondra

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uploading
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-29, 00:03:28
Reply #1360

Dom74

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Hi Ondra,
I have some troubles with the very last installer, something is missing.
Tested with MAX2016 and MAX 2017.
Tried with manually installation, I got same errors.

« Last Edit: 2016-04-29, 00:18:56 by Dom74 »

2016-04-29, 00:19:41
Reply #1361

PROH

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yes.. It's the same with MaxDesign2014 :(

Also tried to make a full uninstall first, but no change.

2016-04-29, 00:29:57
Reply #1362

Ondra

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will sort out tomorrow
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-29, 00:38:13
Reply #1363

Bormax

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It's not the passes that matters, it's noise to signal ratio, a.k.a. noise level. The lower the noise level is, the less job denoiser will have to do.

Thanks Romullus!

So, does Corona store information about noise level in saved VFBs, or it analize the picture during rendering? If we are talking about my idea where saved VFBs are quite clean already, will Corona get this noise level information from them or it should make some calculation from scratch and it will take more time?

2016-04-29, 00:47:57
Reply #1364

ihabkal

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just to let you know that the DR+Denoising is a life saver, I am rendering an animation with 25 samples (I am forced to by tight deadline) and stills with 150 instead of 300, it basically cut my render times in half, thank you for this great feature. Great job!