The problem I experience is that I do not get crisp images, they are a bit blurry. Even with high resolution images which are converted into cube maps by using Krpano.
According to Stanley Brusse (who converted BB's Libary into VR panorama's) this is due to the fact that the pixel distribution in cube maps is better then in sphere maps.
Converting to cube maps makes everything worse. For GearVR latLong images work perfectly fine. Cube maps in theory make sense for animation (less wasted resolution) and if you render it directly (less rendertime). But you'll lose image quality by the mere act of converting.
If your latlong images are blurry, your resolution is not high enough ;) The lowest resolution of latlong images is the pixel line in the middle, the "equator", since the resolution increases to the poles (at the top and bottom you have the whole image width compressed to 1 pixel when projected) you only have to make sure that your equator resolution is high enough. You can calculate the perfect resolution by looking up the display resolution of your device and the field of view. You can only display a certain amount of pixels so there is a sweet spot somewhere. 4096px is usually good enough, but unfortunately you cannot do that in animation...
Any GearVR users here? How are you guys viewing your stereo panos? We're hoping to be able to use the ORBX app directly within the Oculus app.
We're using the default Oculus app. Didn't have any problems with it so far, but we're only using Latitude-Longitude images/videos.
« Last Edit: 2016-01-21, 16:11:08 by DeadClown »
Logged
Any sufficiently advanced bug is indistinguishable from a feature.